Test Server 31 #1
Key statistics
the figures behind the quote- Players now
- 1/ 31 3% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #13,680 top 61%
- Rank · 7d ago
- #9,558 ▼4122 places down
- Last wipe
- 38d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 24 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average | 182/225 | ▼−37−16.9% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 356 on average | 126/200 | ▼−13−9.6% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average | 238/275 | ▲+8+3.4% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average | 103/200 | ▼−28−21.4% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 13/250 | ▼−19−58.9% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 100/100 | ▼−18−15.4% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Test Server 31 #1?
No gather rate appears in the name of Test Server 31 #1. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on Test Server 31 #1?
A procedural map runs on Test Server 31 #1, created by the game.
Player Count
What is the rank of Test Server 31 #1?
In the top 61% of all ranked servers, Test Server 31 #1 is #13,680 on player hours over the last seven days.
How full is Test Server 31 #1?
Right now, Test Server 31 #1 is offline; the last sighting was 19 days 5 hours ago.
Wipe Schedule
How often does Test Server 31 #1 wipe?
The record holds too few of Test Server 31 #1's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 38 days 12 hours old.
Server Info
What is the server location for Test Server 31 #1?
No region is published by Test Server 31 #1. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 80.76.61.125:28015 is its address.
Test Server 31 #1 is on which Rust version?
Rust network protocol 2633 and build 163794 on Windows is what Test Server 31 #1 runs. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of Test Server 31 #1?
Offline at this moment: Test Server 31 #1. Last seen 19 days 5 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 24 September 2026.
Server Tags
How should you interpret the tags on Test Server 31 #1?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp31 (Max players): It holds 31 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs163794 (Build): It runs build 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set, which Test Server 31 #1 publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Test Server 31 #1 show up in Rust Analytics lists and filters?
On Rust Analytics, Test Server 31 #1 matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
What steps do I take to join Test Server 31 #1?
Type client.connect 80.76.61.125:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp31,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp31
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.