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RUST ANALYTICS
LIVE37,279PLY11,455SRV
QUOTE 81.100.154.125:28115 Offline checked 13d ago

Twofish Carbon Staging Test Server

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,508
top 70%
Rank · 7d ago
#16,111
397 places down
Last wipe
13d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
1 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 13:02 UTC13d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average119/200−49−29.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 336 on average83/200−9−9.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 325 on average451/500+90+24.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 317 on average78/200−18−18.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average21/250+3+14.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average92/125−1−0.7%

Quick answers

from the figures on this page

Rules & Settings

How is Twofish Carbon Staging Test Server configured in terms of rules and settings?

The name of Twofish Carbon Staging Test Server carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Twofish Carbon Staging Test Server?

Twofish Carbon Staging Test Server uses a procedural map, which the game generates.

Player Count

What is the rank of Twofish Carbon Staging Test Server?

For the last seven days, Twofish Carbon Staging Test Server holds rank #16,508 on player hours, in the top 70% of all ranked servers.

How full is Twofish Carbon Staging Test Server?

Right now, Twofish Carbon Staging Test Server is offline; the last sighting was 13 days 13 hours ago.

Wipe Frequency

What happens on wipe day at Twofish Carbon Staging Test Server?

The average peak across its recent wipes is 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

On what cycle does Twofish Carbon Staging Test Server wipe?

There are too few wipes on record for Twofish Carbon Staging Test Server to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 13 days 13 hours ago the current world was created.

Server Details

What is the server location for Twofish Carbon Staging Test Server?

For Twofish Carbon Staging Test Server, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 81.100.154.125:28115 is its address.

Twofish Carbon Staging Test Server is on which Rust version?

Rust network protocol 2634 and build 166490 on Windows is what Twofish Carbon Staging Test Server runs. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is Twofish Carbon Staging Test Server and is it currently online?

Twofish Carbon Staging Test Server is down. The last time we saw it was 13 days 13 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 1 October 2026.

Server Tags

How should you interpret the tags on Twofish Carbon Staging Test Server?

These tags are published by Twofish Carbon Staging Test Server and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166490 (Build): Game build: 166490; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Twofish Carbon Staging Test Server?

On Rust Analytics, Twofish Carbon Staging Test Server matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to Twofish Carbon Staging Test Server?

The console route: start Rust, press F1, enter client.connect 81.100.154.125:28115. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166490,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players It holds 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166490
Build Game build: 166490.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.