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RUST ANALYTICS
LIVE46,109PLY11,500SRV
QUOTE 81.172.165.205:28015 Offline checked 9d ago

RustServer

vanillamoddedoxidepve
Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,991
top 67%
Rank · 7d ago
#15,874
883 places up
Last wipe
9d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
5 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct6 Oct8 Oct9 Oct11 Oct12 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 206 on average133/2000−34−20.4%
2[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 201 on average67/2000−23−25.8%
31[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 76 on average60/200−8−11.4%
4桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 75 on average27/100−53−66.2%
5[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average26/200+3+12.2%
6Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 64 on average79/100−18−18.1%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on RustServer?

The name of RustServer carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs pve, player-versus-player combat is absent. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Vanilla is its own label: no altered rates, kits or rules: the game as Facepunch ships it. VAC is active.

What is the current map on RustServer?

A procedural map runs on RustServer, created by the game.

Activity

What position does RustServer hold in the server rankings?

In the top 67% of all ranked servers, RustServer is #14,991 on player hours over the last seven days.

How full is RustServer?

Right now, RustServer is offline; the last sighting was 9 days 2 hours ago.

Wipe Cycle

How often does RustServer wipe?

There are too few wipes on record for RustServer to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 9 days 2 hours old.

Server Overview

What is the location of RustServer?

No region is published by RustServer. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 81.172.165.205:28015.

What Rust version is RustServer running?

The build is Rust network protocol 2634 and build 166652 on Linux, running on RustServer. Joining requires the same protocol on your game, which Steam updates.

How reliable is RustServer and is it currently online?

No response from RustServer. It was last seen 9 days 2 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 5 October 2026.

Server Tags

How should you interpret the tags on RustServer?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; ^p (PvE): No fighting between players: the world is the threat; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play, which RustServer publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does RustServer show up in Rust Analytics lists and filters?

These Rust Analytics lists include RustServer: Modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join RustServer?

Type client.connect 81.172.165.205:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^p,^v,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Slot count: 10.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build It runs build 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Difficulty

^v
Vanilla No altered rates, kits or rules: the game as Facepunch ships it.

Gameplay

^p
PvE No fighting between players: the world is the threat.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.