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RUST ANALYTICS
LIVE44,312PLY11,491SRV
QUOTE 82.145.53.15:28017 Online checked 9m ago

RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]

2x weekly wipes moddedcarbonpve
Players · last
0/ 101
+024h
0% full
Day range 0 1
7-day avg 1 peak 5
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 101
0% full
Change · 24h
+0
no reading a day ago
7-day average
1
peak 5
Rank
#3,828
top 17%
Rank · 7d ago
#4,352
524 places up
Last wipe
13d ago
weekly schedule
Next wipe
17h
Thu 15 Oct, 17:58 UTC
Group limit
8
8, the default
Gather rate
2x
read from the name
Score
111
player hours, last seven days
Map
5800
hellfires_tv · seed 1812305520
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123401:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC. Busiest hour of the two days: 3 players.

Server performance

010020030040001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeThursday 15 October, 17:58 UTCin 17h

Its weekly schedule tag · low confidence

usual gap
13 days
between real wipes
wipe-day peak
4
players, last three wipes
crowd held
0%
else halves by day 3

Coming wipes

  1. 17hThu 15 Oct, 17:58 UTC
  2. 7d 17hThu 22 Oct, 17:58 UTC
  3. 14d 17hThu 29 Oct, 17:58 UTC
  4. 21d 18hThu 5 Nov, 19:00 UTCFW
  5. 28d 17hThu 12 Nov, 17:58 UTC
  6. 35d 17hThu 19 Nov, 17:58 UTC
  7. 42d 17hThu 26 Nov, 17:58 UTC

The first 48 hours of its last wipes

Thu 1 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 19 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:58 UTC FW13d ago 5 – running 1
Fri 18 Sep, 17:29 UTC26d ago 4 halved by day 3 13 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Prestige PVE HARD x2 LOOT+,NPC, ZOMBIE, CUSTOM, QUEST, SKILLSgroups of 20+ · 2x · weekly · 4 on average0/100−2−100.0%
2Mad Science Reborn | PVE | 2X+ | Raidable Bases | BossesEU · groups of 8+ · 2x · weekly · 2 on average2/100+1
3PVE | UA | x2 | Raidable Bases | Event | KyivRaid | UKRAINAEU · groups of 8+ · 2x · monthly · 20 on average9/150+7+332.0%
4[US] RustValley 2x PVE+ |Legendary Weapons| Raidable Bases|NA · groups of 15+ · 2x · biweekly · 13 on average16/100−8−33.6%
5[PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill]groups of 200+ · 1x · weekly · 12 on average1/100−1−36.8%
6[PvE] ExaRust #2 x2-x5 | RB | Skills | Events | NoRaid | NoKillgroups of 10+ · 2x · monthly · 12 on average2/100+0+4.3%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] carries its gather rate in its name: 2x. The default group size of 8 players applies here. It runs roleplay, jobs, towns and rules for roleplay. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.

Which map is played on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

A procedural map of size 5,800 with seed 1812305520 runs on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The name of the map reads: hellfires_tv.

Population

Where does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] sit in the rankings?

In the top 17% of all ranked servers, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is #3,828 on player hours over the last seven days.

What is the population on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

0 of 101 slots on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] are filled at the moment. The mean over the last seven days is 1 players, reaching 5 at its highest. Over the last 48 hours, the peak hour was 08:00 UTC, averaging 3 players.

Wipe Cycle

What happens on wipe day at RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

Recent wipes at this server drew an average peak of 4 players. On the latest wipe, 19 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. If it did not hold, by day 3 the crowd dropped below half.

How often does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] wipe?

Its tag guides the prediction, as RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] has too few wipes on record to confirm its schedule. The date of its next wipe is Thursday 15 October at 17:58 UTC. 13 days 6 hours ago the current world was created. Weekly wipes are what its tags advertise.

Server Details

Where can RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] be found?

No region is published by RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 82.145.53.15:28017 is its address.

How is the performance on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

Server fps over the last 48 hours: 156 on average, 87 at the lowest. The entity count reached 214,332, covering buildings, deployables and all else in the world. The memory ceiling reached 5,229 MB. What players feel as lag is low fps together with a rising entity count.

RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] runs which version of Rust?

The version in use at RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: Rust network protocol 2634 and build 167781, on Linux. Joining requires the same protocol on your game, which Steam updates.

Is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] up, and how consistent is its uptime?

RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is up. It is taking players now. Its own uptime figure dates the last restart to roughly 1 hours ago. The last 7 full days give 86% uptime, 144 hours on out of 168. First sighting by Rust Analytics: 13 September 2026.

Server Tags

What is the meaning of the tags on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

These tags are published by RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] and read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp101 (Max players): Capacity: 101 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^w (Weekly): The wipe cycle runs weekly; ^r (Roleplay): This server runs roleplay; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

The following Rust Analytics lists feature RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: 2x Rust servers, Modded Rust servers, Best Rust PvE servers, Rust roleplay servers and Rust zombie servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 2x.

Joining the Server

What is the process to join RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

Type client.connect 82.145.53.15:28017 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp101,ptrak,$r?,v2634,^z,^y,^w,^r,^p,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp101
Max players Capacity: 101 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build Build 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly The wipe cycle runs weekly.

Gameplay

^r
Roleplay This server runs roleplay.
^p
PvE Player-versus-player fighting is off; the world supplies the danger.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.