repro - tickserv.com
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,320 top 71%
- Rank · 7d ago
- #15,784 ▼536 places down
- Last wipe
- 19d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 3000 Procedural Map · seed 4242
- First seen
- 25 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average | 345/450 | ▲+84+32.2% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 337 on average | 283/350 | ▲+31+12.4% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 329 on average | 350/350 | ▲+27+8.5% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 319 on average | 284/350 | ▲+50+21.3% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 44/250 | ▼−2−5.0% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 288/450 | ▲+81+39.2% |
Quick answers
from the figures on this pageRules & Settings
How is repro - tickserv.com configured in terms of rules and settings?
No gather rate appears in the name of repro - tickserv.com. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on repro - tickserv.com?
repro - tickserv.com uses a procedural map of size 3,000 with seed 4242, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Player Count
What is the rank of repro - tickserv.com?
In the top 71% of all ranked servers, repro - tickserv.com is #16,320 on player hours over the last seven days.
What is the population on repro - tickserv.com?
Right now, repro - tickserv.com is offline; the last sighting was 19 days 9 hours ago.
Wipe Cycle
When does repro - tickserv.com schedule its wipes?
The record holds too few of repro - tickserv.com's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 19 days 10 hours.
Server Overview
Where can repro - tickserv.com be found?
There is no region published for repro - tickserv.com. Rust Analytics reports the location a server claims, not the machine's actual location. 82.152.132.81:28015 is its address.
repro - tickserv.com is on which Rust version?
The version in use at repro - tickserv.com: Rust network protocol 2633 and build 165217, on Linux. Joining requires the same protocol on your game, which Steam updates.
Is repro - tickserv.com up, and how consistent is its uptime?
Offline at this moment: repro - tickserv.com. Last seen 19 days 9 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 25 September 2026.
Server Tags
How should you interpret the tags on repro - tickserv.com?
Published by repro - tickserv.com for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): It runs build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature repro - tickserv.com?
These Rust Analytics lists include repro - tickserv.com: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
What steps do I take to join repro - tickserv.com?
Type client.connect 82.152.132.81:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can reach its website at https://tickserv.com.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp10
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.