Rust Test
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,977 top 71%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 6d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 11 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average | 309/325 | ▲+31+11.2% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 361 on average | 288/325 | ▲+52+21.9% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 346 on average | 323/350 | ▼−63−16.2% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average | 264/300 | ▲+61+29.8% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 49/250 | ▼−12−19.8% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average | 245/350 | ▲+26+11.9% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Rust Test?
The name of Rust Test carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.
What is the current map on Rust Test?
Rust Test uses a procedural map, which the game generates.
Activity
Where does Rust Test sit in the rankings?
In the top 71% of all ranked servers, Rust Test is #15,977 on player hours over the last seven days.
How full is Rust Test?
At present, Rust Test is offline; the last sighting was 2 days 3 hours ago. Average players over the last seven days: 0.
Wipe Frequency
When does Rust Test schedule its wipes?
No rhythm can be told for Rust Test yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 6 days 15 hours ago the current world was created.
Server Overview
What is the server location for Rust Test?
For Rust Test, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 82.167.180.84:28015 is its address.
Rust Test is on which Rust version?
Rust network protocol 2634 and build 166652 on Linux is what Rust Test runs. Joining requires the same protocol on your game, which Steam updates.
How reliable is Rust Test and is it currently online?
No response from Rust Test. It was last seen 2 days 3 hours ago. The server stayed up 0% of the time in the last 1 full day. 0 of 24 hours were online. 11 October 2026 is when Rust Analytics first saw it.
Server Tags
What is the meaning of the tags on Rust Test?
Published by Rust Test for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Rust Test show up in Rust Analytics lists and filters?
These Rust Analytics lists include Rust Test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Joining the Server
What is the process to join Rust Test?
The console route: start Rust, press F1, enter client.connect 82.167.180.84:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
mp50
ts8
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.