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RUST ANALYTICS
LIVE63,105PLY11,668SRV
QUOTE 82.167.180.84:28015 Offline checked 2d ago

Rust Test

Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,977
top 71%
Rank · 7d ago
–
not ranked a week ago
Last wipe
6d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
11 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average309/325+31+11.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 361 on average288/325+52+21.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 346 on average323/350−63−16.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average264/300+61+29.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average49/250−12−19.8%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average245/350+26+11.9%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Rust Test?

The name of Rust Test carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on Rust Test?

Rust Test uses a procedural map, which the game generates.

Activity

Where does Rust Test sit in the rankings?

In the top 71% of all ranked servers, Rust Test is #15,977 on player hours over the last seven days.

How full is Rust Test?

At present, Rust Test is offline; the last sighting was 2 days 3 hours ago. Average players over the last seven days: 0.

Wipe Frequency

When does Rust Test schedule its wipes?

No rhythm can be told for Rust Test yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 6 days 15 hours ago the current world was created.

Server Overview

What is the server location for Rust Test?

For Rust Test, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 82.167.180.84:28015 is its address.

Rust Test is on which Rust version?

Rust network protocol 2634 and build 166652 on Linux is what Rust Test runs. Joining requires the same protocol on your game, which Steam updates.

How reliable is Rust Test and is it currently online?

No response from Rust Test. It was last seen 2 days 3 hours ago. The server stayed up 0% of the time in the last 1 full day. 0 of 24 hours were online. 11 October 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on Rust Test?

Published by Rust Test for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Rust Test show up in Rust Analytics lists and filters?

These Rust Analytics lists include Rust Test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Joining the Server

What is the process to join Rust Test?

The console route: start Rust, press F1, enter client.connect 82.167.180.84:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166652
Build It runs build 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.