TIER.ID | Internal Competitive
Key statistics
the figures behind the quote- Players now
- 0/ 1000 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,011 top 70%
- Rank · 7d ago
- #16,426 ▲415 places up
- Last wipe
- 11d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Custom Map
- First seen
- 3 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 126 on average | 200/300 | ▲+21+11.7% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average | 192/225 | ▼−18−8.4% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 88/100 | ▼−3−3.3% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average | 41/1000 | ▼−82−66.5% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 7/1000 | ▼−30−81.0% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average | 75/700 | ▼−40−34.6% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on TIER.ID | Internal Competitive?
No gather rate appears in the name of TIER.ID | Internal Competitive. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are running. The server has VAC, Valve's anti-cheat, switched on.
Player Count
Where does TIER.ID | Internal Competitive sit in the rankings?
In the top 70% of all ranked servers, TIER.ID | Internal Competitive is #16,011 on player hours over the last seven days.
How full is TIER.ID | Internal Competitive?
Right now, TIER.ID | Internal Competitive is offline; the last sighting was 11 days ago.
Wipe Cycle
How often does TIER.ID | Internal Competitive wipe?
The record holds too few of TIER.ID | Internal Competitive's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 11 days 1 hours ago the current world was created.
Server Info
What is the server location for TIER.ID | Internal Competitive?
There is no region published for TIER.ID | Internal Competitive. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 82.194.22.117:28015.
TIER.ID | Internal Competitive is on which Rust version?
Rust network protocol 2634 and build 166494 on Linux is what TIER.ID | Internal Competitive runs. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is TIER.ID | Internal Competitive and is it currently online?
Offline at this moment: TIER.ID | Internal Competitive. Last seen 11 days ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 3 October 2026.
Tags and Rankings
How should you interpret the tags on TIER.ID | Internal Competitive?
Published by TIER.ID | Internal Competitive for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp1000 (Max players): Slot count: 1,000; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): It runs build 166494; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): The plugin framework here is Carbon. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature TIER.ID | Internal Competitive?
On Rust Analytics, TIER.ID | Internal Competitive matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to Join
How can I connect to TIER.ID | Internal Competitive?
The console route: start Rust, press F1, enter client.connect 82.194.22.117:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp1000,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y
Game
gmrust
mp1000
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.