DEATH GAME練習サーバー
Key statistics
the figures behind the quote- Players now
- 0/ 55 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- – score 0
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 48d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | 『芬达』100000倍/10.14/枪战/蓝图全解/萌新/建造EA · groups of 20+ · weekly · 31 on average | 40/100 | ▲+6+17.6% | |
| 2 | 【蛋壳】10倍|10.9档|爆枪|礼包|新手推荐EA · groups of 8+ · weekly · 26 on average | 34/200 | ▼−3−7.7% | |
| 3 | [守护]100倍PVE/迷雾僵尸/突袭基地/等级武直/萌新EA · no group limit · 23 on average | 30/100 | ▼−3−9.5% | |
| 4 | #10-[搞就完了]10倍/10.14新档/无权/萌新首选EA · no group limit · 22 on average | 33/100 | ▲+2+6.2% | |
| 5 | [守护]10倍/10.14新档/传送/萌新/乘风破浪EA · no group limit · 21 on average | 24/100 | ▪+0−1.4% | |
| 6 | [霸道]10000000倍-10.14日-萌新首选-稳定长久EA · no group limit · 20 on average | 29/100 | ▲+2+8.1% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on DEATH GAME練習サーバー?
No gather rate appears in the name of DEATH GAME練習サーバー. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
What is the current map on DEATH GAME練習サーバー?
The game generates the procedural map on DEATH GAME練習サーバー.
Activity
How full is DEATH GAME練習サーバー?
Right now, DEATH GAME練習サーバー is offline; the last sighting was 30 days 20 hours ago.
Wipe Schedule
When does DEATH GAME練習サーバー schedule its wipes?
No rhythm can be told for DEATH GAME練習サーバー yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 48 days 6 hours old.
Server Info
What is the location of DEATH GAME練習サーバー?
Its name points to Asia, but DEATH GAME練習サーバー publishes no region tag. Rust Analytics reports the location a server claims, not the machine's actual location. 82.21.2.7:10255 is its address.
What Rust version is DEATH GAME練習サーバー running?
The version in use at DEATH GAME練習サーバー: Rust network protocol 2632 and build 161125, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of DEATH GAME練習サーバー?
DEATH GAME練習サーバー is down. The last time we saw it was 30 days 20 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.
Tags & Filters
How should you interpret the tags on DEATH GAME練習サーバー?
These tags are published by DEATH GAME練習サーバー and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp55 (Max players): Capacity: 55 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2632 (Protocol): Your game must run protocol 2632 to connect; cs161125 (Build): Build 161125; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings. Also in the tags and at the top of this page: current players, queue and world creation time.
DEATH GAME練習サーバー appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature DEATH GAME練習サーバー: Modded Rust servers. It appears under these filters on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connection
What steps do I take to join DEATH GAME練習サーバー?
Type client.connect 82.21.2.7:10255 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp55,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z
Game
gmrust
mp55
ts8
v2632
cs161125
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.