SADLADS TESTING GROUND
Key statistics
the figures behind the quote- Players now
- 0/ 4 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 2
- Rank
- #12,594 top 57%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 7d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 2 player hours, last seven days
- Map
- 4000 Procedural Map · seed 1234
- First seen
- 11 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 553/600 | ▲+2+0.4% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 343 on average | 414/450 | ▼−53−11.3% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 334 on average | 192/225 | ▼−10−4.8% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 325 on average | 363/400 | ▼−65−15.2% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 47/250 | ▼−33−41.5% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 275 on average | 329/425 | ▲+12+3.9% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on SADLADS TESTING GROUND?
No gather rate is given in the name of SADLADS TESTING GROUND. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC is not active.
Which map is played on SADLADS TESTING GROUND?
SADLADS TESTING GROUND uses a procedural map of size 4,000 with seed 1234, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Population
What is the rank of SADLADS TESTING GROUND?
For the last seven days, SADLADS TESTING GROUND holds rank #12,594 on player hours, in the top 57% of all ranked servers.
What is the population on SADLADS TESTING GROUND?
On SADLADS TESTING GROUND, 0 players are in now, out of 4 slots. Average players over seven days: 0; peak: 2.
Wipe Frequency
How often does SADLADS TESTING GROUND wipe?
The record holds too few of SADLADS TESTING GROUND's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 7 days 2 hours.
Server Details
Where can SADLADS TESTING GROUND be found?
There is no region published for SADLADS TESTING GROUND. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 83.137.254.152:28015.
Is SADLADS TESTING GROUND performing well?
The last 48 hours average 107 server fps, the low being 79. At its peak it held 91,414 entities: buildings, deployables and the rest of the world. Memory use peaked at 3,260 MB. Low fps and growing entities are the source of felt lag.
What Rust version is SADLADS TESTING GROUND running?
Rust network protocol 2634 and build 167398 on Linux is what SADLADS TESTING GROUND runs. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is SADLADS TESTING GROUND and is it currently online?
Online at this moment: SADLADS TESTING GROUND. The reported uptime puts its last restart at about 5 days 3 hours ago. 100% is its uptime for the last 2 full days, 48 of 48 hours. 11 October 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on SADLADS TESTING GROUND?
These tags are published by SADLADS TESTING GROUND and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): It holds 4 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): Build 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does SADLADS TESTING GROUND show up in Rust Analytics lists and filters?
On Rust Analytics, SADLADS TESTING GROUND matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to Join
What steps do I take to join SADLADS TESTING GROUND?
Type client.connect 83.137.254.152:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8
Game
gmrust
mp4
ts8
v2634
cs167398
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.