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RUST ANALYTICS
LIVE82,048PLY11,709SRV
QUOTE 83.186.250.106:28025 Offline checked 12d ago

Local RaidLab (flat, public build)

moddedoxide
Players · last
0/ 4
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 4
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,954
top 71%
Rank · 7d ago
#15,476
1478 places down
Last wipe
24d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Custom Map
First seen
23 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct26 Oct29 Oct1 Nov4 Nov7 Nov

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW6d ago – – running –

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] Builders Sanctuary 3.0 Creative | Sandbox | Raid SimulatorEU · groups of 8+ · 97 on average184/999+10+5.6%
2[NA] Builders Sanctuary 3.0 Creative | Sandbox | Raid SimulatorNA · groups of 8+ · 75 on average41/999−17−29.7%
3Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 29 on average19/100−10−35.6%
4KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 21 on average26/100−7−21.6%
5Intoxicated EU Sandbox - Creative | Build | NoclipEU · groups of 8+ · 16 on average20/150−6−24.3%
6RustReborn.gg US - Bedwars | AimTrain | Creative | Arena | FFANA · groups of 99999+ · 12 on average3/50−7−69.0%

Quick answers

from the figures on this page

Map and Rules

How is Local RaidLab (flat, public build) configured in terms of rules and settings?

The name of Local RaidLab (flat, public build) carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is enabled.

Population

Where does Local RaidLab (flat, public build) sit in the rankings?

In the top 71% of all ranked servers, Local RaidLab (flat, public build) is #16,954 on player hours over the last seven days.

How many players does Local RaidLab (flat, public build) have?

Right now, Local RaidLab (flat, public build) is offline; the last sighting was 12 days 4 hours ago.

Wipe Schedule

When does Local RaidLab (flat, public build) schedule its wipes?

The record holds too few of Local RaidLab (flat, public build)'s wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. This world has been running for 24 days 10 hours.

Server Details

Where can Local RaidLab (flat, public build) be found?

For Local RaidLab (flat, public build), no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 83.186.250.106:28025 is its address.

Local RaidLab (flat, public build) runs which version of Rust?

The build is Rust network protocol 2635 and build 168909 on Linux, running on Local RaidLab (flat, public build). The protocol has to match for you to join, and Steam applies that update.

Is Local RaidLab (flat, public build) up, and how consistent is its uptime?

Offline at this moment: Local RaidLab (flat, public build). Last seen 12 days 4 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 23 October 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on Local RaidLab (flat, public build)?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp4 (Max players): Slot count: 4; ts8 (Group limit): 8 per team: the default setting, unchanged; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which Local RaidLab (flat, public build) publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Local RaidLab (flat, public build)?

On Rust Analytics, Local RaidLab (flat, public build) matches these lists: Modded Rust servers and Rust build and creative servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to Join

What steps do I take to join Local RaidLab (flat, public build)?

The console route: start Rust, press F1, enter client.connect 83.186.250.106:28025. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp4
Max players Slot count: 4.
ts8
Group limit 8 per team: the default setting, unchanged.
v2635
Protocol Your game must run protocol 2635 to connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.