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RUST ANALYTICS
LIVE35,804PLY11,449SRV
QUOTE 84.147.150.45:28015 Offline checked 13d ago

TestServer

Players · last
1/ 5
n/a24h
20% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 5
20% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,412
top 60%
Rank · 7d ago
#11,661
2751 places down
Last wipe
16d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
30 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 407 on average229/250−47−17.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average130/200−13−8.8%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average228/250+22+10.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average124/200−43−25.6%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average17/250−19−52.9%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average113/150−22−16.1%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on TestServer?

The name of TestServer carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on TestServer?

A procedural map runs on TestServer, created by the game.

Population

What is the rank of TestServer?

For the last seven days, TestServer holds rank #14,412 on player hours, in the top 60% of all ranked servers.

How full is TestServer?

At present, TestServer is offline; the last sighting was 13 days 17 hours ago.

Wipe Cycle

How often does TestServer wipe?

There are too few wipes on record for TestServer to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 16 days 16 hours old.

Server Overview

Where can TestServer be found?

No region is published by TestServer. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 84.147.150.45:28015.

TestServer is on which Rust version?

Rust network protocol 2633 and build 165217 on Windows is what TestServer runs. The protocol has to match for you to join, and Steam applies that update.

Is TestServer up, and how consistent is its uptime?

TestServer is down. The last time we saw it was 13 days 17 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 30 September 2026.

Server Tags

How should you interpret the tags on TestServer?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Slot count: 5; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent, which TestServer publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature TestServer?

The following Rust Analytics lists feature TestServer: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

How can I connect to TestServer?

Type client.connect 84.147.150.45:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players Slot count: 5.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build Build 165217.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.