Imgfire PoC
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,829 top 72%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 11d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 13 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 385 on average | 457/525 | ▼−52−10.2% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 320 on average | 197/225 | ▼−59−23.0% | |
| 3 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 317 on average | 337/400 | ▼−102−23.2% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 304 on average | 313/350 | ▼−108−25.7% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 279 on average | 1056/1075 | ▲+1013+2341.6% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 260 on average | 274/350 | ▼−95−25.7% |
Quick answers
from the figures on this pageMap and Rules
How is Imgfire PoC configured in terms of rules and settings?
The name of Imgfire PoC carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is disabled.
Which map is played on Imgfire PoC?
Imgfire PoC uses a procedural map, which the game generates.
Activity
What is the rank of Imgfire PoC?
In the top 72% of all ranked servers, Imgfire PoC is #15,829 on player hours over the last seven days.
How full is Imgfire PoC?
0 of 10 slots on Imgfire PoC are filled right now. Average players over the last seven days: 0.
Wipe Frequency
How often does Imgfire PoC wipe?
No rhythm can be told for Imgfire PoC yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 11 days 22 hours ago the current world was created.
Server Info
Where can Imgfire PoC be found?
For Imgfire PoC, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 84.173.134.123:28015.
Imgfire PoC runs which version of Rust?
Rust network protocol 2634 and build 166652 on Linux is what Imgfire PoC runs. Joining requires the same protocol on your game, which Steam updates.
How reliable is Imgfire PoC and is it currently online?
The server is live: Imgfire PoC is online. The server stayed up 100% of the time in the last 1 full day. 24 of 24 hours were online. 13 October 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on Imgfire PoC?
These tags are published by Imgfire PoC and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature Imgfire PoC?
These Rust Analytics lists include Imgfire PoC: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
What steps do I take to join Imgfire PoC?
Type client.connect 84.173.134.123:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
mp10
ts8
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.