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RUST ANALYTICS
LIVE84,652PLY11,781SRV
QUOTE 84.173.136.36:28015 Offline checked 19d ago

Banish Relay Test

Players · last
0/ 100
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,810
top 71%
Rank · 7d ago
#15,837
27 places up
Last wipe
23d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
23 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep25 Sep26 Sep28 Sep29 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 411 on average450/550+25+6.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 363 on average440/500+73+19.8%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 348 on average279/300−93−25.0%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 338 on average417/450+51+13.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average73/250−29−28.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 284 on average336/425+13+4.1%

Quick answers

from the figures on this page

Map and Rules

How is Banish Relay Test configured in terms of rules and settings?

The name of Banish Relay Test carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC is active.

Which map is played on Banish Relay Test?

The game generates the procedural map on Banish Relay Test.

Player Count

What position does Banish Relay Test hold in the server rankings?

In the top 71% of all ranked servers, Banish Relay Test is #15,810 on player hours over the last seven days.

How full is Banish Relay Test?

At present, Banish Relay Test is offline; the last sighting was 19 days 2 hours ago.

Wipe Cycle

On what cycle does Banish Relay Test wipe?

There are too few wipes on record for Banish Relay Test to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 23 days 4 hours ago the current world was created.

Server Details

What is the server location for Banish Relay Test?

For Banish Relay Test, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 84.173.136.36:28015 is its address.

What Rust version is Banish Relay Test running?

The version in use at Banish Relay Test: Rust network protocol 2632 and build 161125, on Linux. The protocol has to match for you to join, and Steam applies that update.

How reliable is Banish Relay Test and is it currently online?

Banish Relay Test is down. The last time we saw it was 19 days 2 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 23 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on Banish Relay Test?

Published by Banish Relay Test for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2632 (Protocol): To join, your game needs protocol 2632; cs161125 (Build): Game build: 161125; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Banish Relay Test?

These Rust Analytics lists include Banish Relay Test: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

How can I connect to Banish Relay Test?

Type client.connect 84.173.136.36:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2632,gmrust,cs161125,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players Capacity: 100 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2632
Protocol To join, your game needs protocol 2632.
cs161125
Build Game build: 161125.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.