Imgfire PoC
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,986 top 71%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 10d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 9 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 411 on average | 450/550 | ▲+25+6.0% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 363 on average | 440/500 | ▲+73+19.8% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 348 on average | 279/300 | ▼−93−25.0% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 338 on average | 417/450 | ▲+51+13.9% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average | 73/250 | ▼−29−28.4% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 284 on average | 336/425 | ▲+13+4.1% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Imgfire PoC?
The name of Imgfire PoC carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is disabled.
What is the current map on Imgfire PoC?
A procedural map runs on Imgfire PoC, created by the game.
Population
What position does Imgfire PoC hold in the server rankings?
For the last seven days, Imgfire PoC holds rank #15,986 on player hours, in the top 71% of all ranked servers.
What is the population on Imgfire PoC?
At present, Imgfire PoC is offline; the last sighting was 19 hours ago. Average players over the last seven days: 0.
Wipe Cycle
On what cycle does Imgfire PoC wipe?
No rhythm can be told for Imgfire PoC yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 10 days.
Server Details
What is the server location for Imgfire PoC?
There is no region published for Imgfire PoC. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 84.185.96.175:28015.
What Rust version is Imgfire PoC running?
The build is Rust network protocol 2634 and build 166652 on Linux, running on Imgfire PoC. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is Imgfire PoC and is it currently online?
Offline at this moment: Imgfire PoC. Last seen 19 hours ago. The last 3 full days give 100% uptime, 72 hours on out of 72. The earliest Rust Analytics saw it was 9 October 2026.
Tags & Filters
How should you interpret the tags on Imgfire PoC?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): Game build: 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent, which Imgfire PoC publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Imgfire PoC show up in Rust Analytics lists and filters?
On Rust Analytics, Imgfire PoC matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to Join
How can I connect to Imgfire PoC?
The console route: start Rust, press F1, enter client.connect 84.185.96.175:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
mp10
ts8
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.