test server
Key statistics
the figures behind the quote- Players now
- 1/ 1 100% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #12,567 top 57%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 5d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 2 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 9 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average | 30/200 | ▼−216−87.8% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 334 on average | 79/200 | ▼−64−44.9% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average | 296/350 | ▲+73+32.7% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 315 on average | 26/200 | ▼−111−81.0% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 14/250 | ▼−5−27.0% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 270 on average | 90/100 | ▼−26−22.1% |
Quick answers
from the figures on this pageRules & Settings
How is test server configured in terms of rules and settings?
The name of test server carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is active.
Which map is played on test server?
A procedural map runs on test server, created by the game.
Player Count
What is the rank of test server?
In the top 57% of all ranked servers, test server is #12,567 on player hours over the last seven days.
How full is test server?
Right now, test server is offline; the last sighting was 5 days 18 hours ago. The seven-day average is 1 players, with a peak of 1.
Wipe Cycle
When does test server schedule its wipes?
There are too few wipes on record for test server to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 5 days 19 hours.
Server Details
What is the location of test server?
No region is published by test server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 84.194.203.15:28015 is its address.
test server runs which version of Rust?
Rust network protocol 2634 and build 167398 on Windows is what test server runs. Your game needs the same protocol to get in; Steam takes care of the update.
Is test server up, and how consistent is its uptime?
Offline at this moment: test server. Last seen 5 days 18 hours ago. The last 5 full days give 0% uptime, 0 hours on out of 120. First sighting by Rust Analytics: 9 October 2026.
Server Tags
How should you interpret the tags on test server?
Published by test server for the game's server browser to read: gmvanilla (Game mode): Vanilla survival is the mode; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): Build 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
test server appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature test server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Joining the Server
What is the process to join test server?
Type client.connect 84.194.203.15:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2634,gmvanilla,cs167398,ts8
Game
gmvanilla
mp1
ts8
v2634
cs167398
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.