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RUST ANALYTICS
LIVE32,821PLY11,440SRV
QUOTE 84.194.203.15:28015 Offline checked 5d ago

test server

Players · last
1/ 1
n/a24h
100% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 1
100% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#12,567
top 57%
Rank · 7d ago
–
not ranked a week ago
Last wipe
5d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
2
player hours, last seven days
Map
–
Procedural Map
First seen
9 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct11 Oct13 Oct14 Oct15 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average30/200−216−87.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 334 on average79/200−64−44.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average296/350+73+32.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 315 on average26/200−111−81.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average14/250−5−27.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 270 on average90/100−26−22.1%

Quick answers

from the figures on this page

Rules & Settings

How is test server configured in terms of rules and settings?

The name of test server carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is active.

Which map is played on test server?

A procedural map runs on test server, created by the game.

Player Count

What is the rank of test server?

In the top 57% of all ranked servers, test server is #12,567 on player hours over the last seven days.

How full is test server?

Right now, test server is offline; the last sighting was 5 days 18 hours ago. The seven-day average is 1 players, with a peak of 1.

Wipe Cycle

When does test server schedule its wipes?

There are too few wipes on record for test server to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 5 days 19 hours.

Server Details

What is the location of test server?

No region is published by test server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 84.194.203.15:28015 is its address.

test server runs which version of Rust?

Rust network protocol 2634 and build 167398 on Windows is what test server runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is test server up, and how consistent is its uptime?

Offline at this moment: test server. Last seen 5 days 18 hours ago. The last 5 full days give 0% uptime, 0 hours on out of 120. First sighting by Rust Analytics: 9 October 2026.

Server Tags

How should you interpret the tags on test server?

Published by test server for the game's server browser to read: gmvanilla (Game mode): Vanilla survival is the mode; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): Build 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

test server appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature test server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Joining the Server

What is the process to join test server?

Type client.connect 84.194.203.15:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmvanilla,cs167398,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp1
Max players Capacity: 1 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167398
Build Build 167398.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.