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RUST ANALYTICS
LIVE59,299PLY11,646SRV
QUOTE 84.21.189.215:28015 Offline checked 24d ago

My Staging Test Server

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,307
no region published
Rank · 7d ago
#12,998
309 places down
Last wipe
27d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
20 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average325/375+64+24.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 337 on average271/300+19+7.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 329 on average351/375+28+8.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 319 on average267/300+33+14.1%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average44/250−2−5.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average272/400+65+31.5%

Quick answers

from the figures on this page

Map and Rules

How is My Staging Test Server configured in terms of rules and settings?

No gather rate is given in the name of My Staging Test Server. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

Which map is played on My Staging Test Server?

The game generates the procedural map on My Staging Test Server.

Player Count

What position does My Staging Test Server hold in the server rankings?

For the last seven days, My Staging Test Server holds rank #13,307 on player hours, in the top – of all ranked servers.

How many players does My Staging Test Server have?

Right now, My Staging Test Server is offline; the last sighting was 24 days 6 hours ago.

Wipe Cycle

On what cycle does My Staging Test Server wipe?

There are too few wipes on record for My Staging Test Server to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 27 days 7 hours old.

Server Overview

Where can My Staging Test Server be found?

No region is published by My Staging Test Server. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 84.21.189.215:28015.

My Staging Test Server is on which Rust version?

Rust network protocol 2633 and build 164795 on Windows is what My Staging Test Server runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of My Staging Test Server?

Offline at this moment: My Staging Test Server. Last seen 24 days 6 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 20 September 2026.

Tags and Rankings

How should you interpret the tags on My Staging Test Server?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs164795 (Build): It runs build 164795; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent, which My Staging Test Server publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does My Staging Test Server show up in Rust Analytics lists and filters?

On Rust Analytics, My Staging Test Server matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What steps do I take to join My Staging Test Server?

Type client.connect 84.21.189.215:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164795,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity: 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol To join, your game needs protocol 2633.
cs164795
Build It runs build 164795.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.