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RUST ANALYTICS
LIVE48,296PLY11,592SRV
QUOTE 84.247.45.217:28015 Offline checked 17d ago

Serton Local Dev [NO-EAC]

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,611
top 71%
Rank · 7d ago
#13,265
3346 places down
Last wipe
38d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
24 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep26 Sep28 Sep29 Sep1 Oct3 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average199/225+15+8.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average149/225+35+30.2%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 342 on average408/400−7−1.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average157/200+52+48.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average31/250+3+9.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average134/225+38+38.9%

Quick answers

from the figures on this page

Server Rules

How is Serton Local Dev [NO-EAC] configured in terms of rules and settings?

No gather rate appears in the name of Serton Local Dev [NO-EAC]. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is disabled.

What is the current map on Serton Local Dev [NO-EAC]?

Serton Local Dev [NO-EAC] uses a procedural map, which the game generates.

Activity

What is the rank of Serton Local Dev [NO-EAC]?

In the top 71% of all ranked servers, Serton Local Dev [NO-EAC] is #16,611 on player hours over the last seven days.

What is the population on Serton Local Dev [NO-EAC]?

At present, Serton Local Dev [NO-EAC] is offline; the last sighting was 17 days 13 hours ago.

Wipe Cycle

When does Serton Local Dev [NO-EAC] schedule its wipes?

There are too few wipes on record for Serton Local Dev [NO-EAC] to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 38 days 12 hours old.

Server Details

What is the location of Serton Local Dev [NO-EAC]?

No region is published by Serton Local Dev [NO-EAC]. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 84.247.45.217:28015.

Serton Local Dev [NO-EAC] runs which version of Rust?

The version in use at Serton Local Dev [NO-EAC]: Rust network protocol 2633 and build 163207, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

Is Serton Local Dev [NO-EAC] up, and how consistent is its uptime?

Offline at this moment: Serton Local Dev [NO-EAC]. Last seen 17 days 13 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 24 September 2026.

Tags and Rankings

How should you interpret the tags on Serton Local Dev [NO-EAC]?

Published by Serton Local Dev [NO-EAC] for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs163207 (Build): Build 163207; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Serton Local Dev [NO-EAC] show up in Rust Analytics lists and filters?

These Rust Analytics lists include Serton Local Dev [NO-EAC]: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

How can I connect to Serton Local Dev [NO-EAC]?

Type client.connect 84.247.45.217:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol To join, your game needs protocol 2633.
cs163207
Build Build 163207.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.