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RUST ANALYTICS
LIVE55,531PLY11,644SRV
QUOTE 84.32.100.102:28015 Offline checked 9d ago

Test

Players · last
1/ 2
n/a24h
50% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 2
50% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,783
top 61%
Rank · 7d ago
#13,873
90 places up
Last wipe
17d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
4 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average245/275+5+2.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average242/275+57+30.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 345 on average323/350−79−19.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average229/250+67+41.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average45/250−4−7.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average194/275+31+19.3%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Test?

The name of Test carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched off.

Which map is played on Test?

Test uses a procedural map, which the game generates.

Player Count

What position does Test hold in the server rankings?

For the last seven days, Test holds rank #13,783 on player hours, in the top 61% of all ranked servers.

How many players does Test have?

At present, Test is offline; the last sighting was 9 days 1 hours ago.

Wipe Frequency

On what cycle does Test wipe?

No rhythm can be told for Test yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 17 days 8 hours.

Server Overview

What is the location of Test?

There is no region published for Test. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 84.32.100.102:28015.

What Rust version is Test running?

The build is Rust network protocol 2633 and build 165217 on Windows, running on Test. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Test?

Offline at this moment: Test. Last seen 9 days 1 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 4 October 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on Test?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp2 (Max players): It holds 2 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Game build: 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which Test publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Test appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Test matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

How can I connect to Test?

The console route: start Rust, press F1, enter client.connect 84.32.100.102:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp2
Max players It holds 2 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build Game build: 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.