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RUST ANALYTICS
LIVE53,868PLY11,641SRV
QUOTE 84.55.22.23:28015 Offline checked 16d ago

Local 1x1 (no EAC)

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,389
top 65%
Rank · 7d ago
#8,713
6676 places down
Last wipe
18d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
26 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep28 Sep29 Sep1 Oct2 Oct4 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average240/275+38+19.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average228/275+84+58.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 344 on average343/350−68−16.5%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average205/250+86+72.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average39/250+4+10.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average186/275+57+44.2%

Quick answers

from the figures on this page

Map and Rules

How is Local 1x1 (no EAC) configured in terms of rules and settings?

No gather rate is given in the name of Local 1x1 (no EAC). Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched off.

What is the current map on Local 1x1 (no EAC)?

The game generates the procedural map on Local 1x1 (no EAC).

Population

What is the rank of Local 1x1 (no EAC)?

For the last seven days, Local 1x1 (no EAC) holds rank #15,389 on player hours, in the top 65% of all ranked servers.

How full is Local 1x1 (no EAC)?

Right now, Local 1x1 (no EAC) is offline; the last sighting was 16 days 6 hours ago.

Wipe Schedule

When does Local 1x1 (no EAC) schedule its wipes?

No rhythm can be told for Local 1x1 (no EAC) yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 18 days 5 hours old.

Server Overview

What is the server location for Local 1x1 (no EAC)?

No region is published by Local 1x1 (no EAC). The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 84.55.22.23:28015 is its address.

What Rust version is Local 1x1 (no EAC) running?

The version in use at Local 1x1 (no EAC): Rust network protocol 2633 and build 165217, on Windows. The protocol has to match for you to join, and Steam applies that update.

Is Local 1x1 (no EAC) up, and how consistent is its uptime?

Offline at this moment: Local 1x1 (no EAC). Last seen 16 days 6 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 26 September 2026.

Tags & Filters

How should you interpret the tags on Local 1x1 (no EAC)?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Build 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set, which Local 1x1 (no EAC) publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Local 1x1 (no EAC) appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include Local 1x1 (no EAC): Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join Local 1x1 (no EAC)?

Type client.connect 84.55.22.23:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build Build 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.