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RUST ANALYTICS
LIVE37,698PLY11,453SRV
QUOTE 84.86.181.46:28015 Offline checked 3d ago

Test Server

Players · last
1/ 1
n/a24h
100% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 1
100% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#14,594
top 66%
Rank · 7d ago
–
not ranked a week ago
Last wipe
3d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Custom Map
First seen
11 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct13 Oct14 Oct15 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average127/200−40−23.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 336 on average84/200−3−3.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 325 on average444/500+53+13.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 317 on average80/200−12−12.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average22/250+0+2.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average91/125−3−3.4%

Quick answers

from the figures on this page

Map and Rules

How is Test Server configured in terms of rules and settings?

The name of Test Server carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

Player Count

What position does Test Server hold in the server rankings?

In the top 66% of all ranked servers, Test Server is #14,594 on player hours over the last seven days.

What is the population on Test Server?

At present, Test Server is offline; the last sighting was 3 days 15 hours ago. The seven-day average is 1 players, with a peak of 1.

Wipe Frequency

How often does Test Server wipe?

There are too few wipes on record for Test Server to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 3 days 15 hours.

Server Info

What is the server location for Test Server?

No region is published by Test Server. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 84.86.181.46:28015.

What Rust version is Test Server running?

The build is Rust network protocol 2634 and build 167398 on Windows, running on Test Server. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Test Server?

No response from Test Server. It was last seen 3 days 15 hours ago. The last 3 full days give 0% uptime, 0 hours on out of 72. First sighting by Rust Analytics: 11 October 2026.

Tags & Filters

How should you interpret the tags on Test Server?

These tags are published by Test Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Slot count: 1; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): It runs build 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.

Test Server appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature Test Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Connection

What steps do I take to join Test Server?

Type client.connect 84.86.181.46:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players Slot count: 1.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167398
Build It runs build 167398.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.