Temporary Testing Server
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,363 top 71%
- Rank · 7d ago
- #12,008 ▼4355 places down
- Last wipe
- 19d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 25 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 288/375 | ▲+66+29.7% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 337 on average | 230/300 | ▲+24+11.6% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 328 on average | 397/375 | ▲+32+8.8% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 318 on average | 217/300 | ▲+29+15.3% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 25/250 | ▼−9−27.4% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 223/400 | ▲+57+34.5% |
Quick answers
from the figures on this pageRules & Settings
How is Temporary Testing Server configured in terms of rules and settings?
No gather rate appears in the name of Temporary Testing Server. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.
Which map is played on Temporary Testing Server?
A procedural map runs on Temporary Testing Server, created by the game.
Activity
Where does Temporary Testing Server sit in the rankings?
For the last seven days, Temporary Testing Server holds rank #16,363 on player hours, in the top 71% of all ranked servers.
How many players does Temporary Testing Server have?
Right now, Temporary Testing Server is offline; the last sighting was 19 days 8 hours ago.
Wipe Cycle
When does Temporary Testing Server schedule its wipes?
The record holds too few of Temporary Testing Server's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 19 days 11 hours ago the current world was created.
Server Info
What is the server location for Temporary Testing Server?
There is no region published for Temporary Testing Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 84.86.42.213:28015 is its address.
Temporary Testing Server is on which Rust version?
The build is Rust network protocol 2633 and build 165217 on Windows, running on Temporary Testing Server. Joining requires the same protocol on your game, which Steam updates.
Is Temporary Testing Server up, and how consistent is its uptime?
Temporary Testing Server is down. The last time we saw it was 19 days 8 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 25 September 2026 is when Rust Analytics first saw it.
Tags & Filters
How should you interpret the tags on Temporary Testing Server?
These tags are published by Temporary Testing Server and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.
Temporary Testing Server appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include Temporary Testing Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
What is the process to join Temporary Testing Server?
Type client.connect 84.86.42.213:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp10
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.