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RUST ANALYTICS
LIVE52,863PLY11,542SRV
QUOTE 85.134.72.218:28015 Online checked 11m ago

GodsForsakenLand

moddedoxide
Players · last
0/ 10
+024h
0% full
Day range 0 2
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#6,732
top 30%
Rank · 7d ago
#6,398
334 places down
Last wipe
10d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
21
player hours, last seven days
Map
4500
Procedural Map · seed 9876513
First seen
3 Oct 2026
no hostname published

Players

AveragePeak
00.511.5212:0021:0006:0015:0000:0009:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

05010015020012:0021:0006:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct7 Oct10 Oct12 Oct14 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
2
players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 22:01 UTC10d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 127 on average129/300−71−35.4%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average140/225+5+3.4%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average88/100−2−2.1%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average37/1000−53−58.8%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average11/1000−17−60.6%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average38/700−66−63.3%

Quick answers

from the figures on this page

Rules & Settings

How is GodsForsakenLand configured in terms of rules and settings?

The name of GodsForsakenLand carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on GodsForsakenLand?

A procedural map of size 4,500 with seed 9876513 runs on GodsForsakenLand, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Population

What position does GodsForsakenLand hold in the server rankings?

In the top 30% of all ranked servers, GodsForsakenLand is #6,732 on player hours over the last seven days.

How full is GodsForsakenLand?

0 of 10 slots on GodsForsakenLand are filled at the moment. The seven-day average is 0 players, with a peak of 2. At 16:00 UTC in the last 48 hours, it averaged 2 players, the busiest hour.

Wipe Schedule

What can you expect on wipe day for GodsForsakenLand?

Recent wipes at this server drew an average peak of 2 players. On the latest wipe, 11 hours after the wipe, the crowd peaked.

When does GodsForsakenLand schedule its wipes?

The record holds too few of GodsForsakenLand's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 10 days 12 hours.

Server Details

Where can GodsForsakenLand be found?

For GodsForsakenLand, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 85.134.72.218:28015 is its address.

What is the performance like on GodsForsakenLand?

The last 48 hours average 114 server fps, the low being 96. At its peak it held 113,097 entities: buildings, deployables and the rest of the world. Up to 6,506 MB of memory was used. A climbing entity count plus low fps is the lag players report.

GodsForsakenLand runs which version of Rust?

The version in use at GodsForsakenLand: Rust network protocol 2634 and build 166652, on Windows. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of GodsForsakenLand?

Online at this moment: GodsForsakenLand. The reported uptime puts its last restart at about 9 days 23 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. The earliest Rust Analytics saw it was 3 October 2026.

Server Tags

How should you interpret the tags on GodsForsakenLand?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): It runs build 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings, which GodsForsakenLand publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

GodsForsakenLand appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, GodsForsakenLand matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What is the process to join GodsForsakenLand?

Type client.connect 85.134.72.218:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166652
Build It runs build 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.