Gamed!de
Key statistics
the figures behind the quote- Players now
- 0/ 8 0% full
- Change · 24h
- ▼−1 −100.0% from 1
- 7-day average
- 0 peak 1
- Rank
- #7,032 top 32%
- Rank · 7d ago
- #7,731 ▲699 places up
- Last wipe
- 7d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 15 player hours, last seven days
- Map
- 2500 Procedural Map · seed 6738
- First seen
- 16 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 622 on average | 249/250 | ▼−209−45.6% | |
| 2 | Rusty Moose |EU Main|EU · groups of 12+ · weekly · 460 on average | 191/250 | ▼−219−53.4% | |
| 3 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 375 on average | 160/200 | ▼−44−21.5% | |
| 4 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 293 on average | 178/200 | ▼−1−0.6% | |
| 5 | Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 292 on average | 105/200 | ▲+14+16.0% | |
| 6 | Rustafied.com - EU Medium - LargeEU · groups of 16+ · biweekly · 251 on average | 51/250 | ▼−26−33.8% |
Quick answers
from the figures on this pageRules & Settings
How is Gamed!de configured in terms of rules and settings?
No gather rate appears in the name of Gamed!de. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
Which map is played on Gamed!de?
Gamed!de uses a procedural map of size 2,500 with seed 6738, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Activity
What position does Gamed!de hold in the server rankings?
In the top 32% of all ranked servers, Gamed!de is #7,032 on player hours over the last seven days.
How many players does Gamed!de have?
0 of 8 slots on Gamed!de are filled at the moment. Average players over seven days: 0; peak: 1. At 15:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.
Wipe Cycle
When does Gamed!de schedule its wipes?
No rhythm can be told for Gamed!de yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 7 days 13 hours.
Server Overview
Where can Gamed!de be found?
There is no region published for Gamed!de. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 85.14.194.247:28015.
What is the performance like on Gamed!de?
Server fps over the last 48 hours: 30 on average, 30 at the lowest. The entity count reached 31,824, covering buildings, deployables and all else in the world. The memory ceiling reached 1,568 MB. What players feel as lag is low fps together with a rising entity count.
Gamed!de runs which version of Rust?
The build is Rust network protocol 2635 and build 168909 on Linux, running on Gamed!de. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of Gamed!de?
Online at this moment: Gamed!de. The reported uptime puts its last restart at about 14 hours ago. 7 full days have passed with 18% uptime, 31 of 168 hours. The earliest Rust Analytics saw it was 16 October 2026.
Tags and Rankings
What is the meaning of the tags on Gamed!de?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp8 (Max players): It holds 8 slots; ts8 (Group limit): Team size stays at the game default of 8; v2635 (Protocol): Protocol 2635: matching game versions are required to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set, which Gamed!de publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Gamed!de appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include Gamed!de: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
How can I connect to Gamed!de?
Type client.connect 85.14.194.247:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp8
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.