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RUST ANALYTICS
LIVE50,331PLY11,480SRV
QUOTE 85.14.194.247:28015 Online checked 8m ago

Gamed!de

Players · last
0/ 8
−1−100.0%24h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 8
0% full
Change · 24h
−1
−100.0% from 1
7-day average
0
peak 1
Rank
#7,032
top 32%
Rank · 7d ago
#7,731
699 places up
Last wipe
7d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
15
player hours, last seven days
Map
2500
Procedural Map · seed 6738
First seen
16 Oct 2026
no hostname published

Players

AveragePeak
00.250.50.75114:0019:0014:0018:0023:0004:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

01020304014:0019:0014:0018:0023:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k16 Oct18 Oct19 Oct21 Oct22 Oct24 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 622 on average249/250−209−45.6%
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 460 on average191/250−219−53.4%
3Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 375 on average160/200−44−21.5%
4Rustoria.co - EU East LongEU · groups of 12+ · monthly · 293 on average178/200−1−0.6%
5Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 292 on average105/200+14+16.0%
6Rustafied.com - EU Medium - LargeEU · groups of 16+ · biweekly · 251 on average51/250−26−33.8%

Quick answers

from the figures on this page

Rules & Settings

How is Gamed!de configured in terms of rules and settings?

No gather rate appears in the name of Gamed!de. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

Which map is played on Gamed!de?

Gamed!de uses a procedural map of size 2,500 with seed 6738, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Activity

What position does Gamed!de hold in the server rankings?

In the top 32% of all ranked servers, Gamed!de is #7,032 on player hours over the last seven days.

How many players does Gamed!de have?

0 of 8 slots on Gamed!de are filled at the moment. Average players over seven days: 0; peak: 1. At 15:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Cycle

When does Gamed!de schedule its wipes?

No rhythm can be told for Gamed!de yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 7 days 13 hours.

Server Overview

Where can Gamed!de be found?

There is no region published for Gamed!de. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 85.14.194.247:28015.

What is the performance like on Gamed!de?

Server fps over the last 48 hours: 30 on average, 30 at the lowest. The entity count reached 31,824, covering buildings, deployables and all else in the world. The memory ceiling reached 1,568 MB. What players feel as lag is low fps together with a rising entity count.

Gamed!de runs which version of Rust?

The build is Rust network protocol 2635 and build 168909 on Linux, running on Gamed!de. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Gamed!de?

Online at this moment: Gamed!de. The reported uptime puts its last restart at about 14 hours ago. 7 full days have passed with 18% uptime, 31 of 168 hours. The earliest Rust Analytics saw it was 16 October 2026.

Tags and Rankings

What is the meaning of the tags on Gamed!de?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp8 (Max players): It holds 8 slots; ts8 (Group limit): Team size stays at the game default of 8; v2635 (Protocol): Protocol 2635: matching game versions are required to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set, which Gamed!de publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Gamed!de appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include Gamed!de: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

How can I connect to Gamed!de?

Type client.connect 85.14.194.247:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp8
Max players It holds 8 slots.
ts8
Group limit Team size stays at the game default of 8.
v2635
Protocol Protocol 2635: matching game versions are required to join.
cs168909
Build Game build: 168909.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.