4Netplayers Rust Server
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,490 top 70%
- Rank · 7d ago
- #15,850 ▲360 places up
- Last wipe
- 41d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 4000 Procedural Map · seed 1234567890
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 388 on average | 520/525 | ▼−52−9.0% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 324 on average | 287/325 | ▼−137−32.3% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 322 on average | 144/200 | ▲+17+13.5% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 308 on average | 329/375 | ▪+0−0.1% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 292 on average | 112/250 | ▲+65+140.0% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 264 on average | 259/300 | ▼−48−15.7% |
Quick answers
from the figures on this pageRules & Settings
How is 4Netplayers Rust Server configured in terms of rules and settings?
No gather rate is given in the name of 4Netplayers Rust Server. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC is active.
Which map is played on 4Netplayers Rust Server?
4Netplayers Rust Server uses a procedural map of size 4,000 with seed 1234567890, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Population
Where does 4Netplayers Rust Server sit in the rankings?
For the last seven days, 4Netplayers Rust Server holds rank #15,490 on player hours, in the top 70% of all ranked servers.
What is the population on 4Netplayers Rust Server?
At present, 4Netplayers Rust Server is offline; the last sighting was 26 days 3 hours ago.
Wipe Cycle
When does 4Netplayers Rust Server schedule its wipes?
There are too few wipes on record for 4Netplayers Rust Server to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 41 days 5 hours ago the current world was created.
Server Info
What is the location of 4Netplayers Rust Server?
No region is published by 4Netplayers Rust Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 85.14.216.102:21800.
4Netplayers Rust Server is on which Rust version?
The build is Rust network protocol 2633 and build 164530 on Linux, running on 4Netplayers Rust Server. Joining requires the same protocol on your game, which Steam updates.
Is 4Netplayers Rust Server up, and how consistent is its uptime?
No response from 4Netplayers Rust Server. It was last seen 26 days 3 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.
Tags & Filters
How should you interpret the tags on 4Netplayers Rust Server?
These tags are published by 4Netplayers Rust Server and read by the game's server browser: gmvanilla (Game mode): The vanilla survival ruleset; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs164530 (Build): Build 164530; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature 4Netplayers Rust Server?
These Rust Analytics lists include 4Netplayers Rust Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to Join
What steps do I take to join 4Netplayers Rust Server?
Type client.connect 85.14.216.102:21800 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmvanilla,cs164530,ts8
Game
gmvanilla
mp10
ts8
v2633
cs164530
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.