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RUST ANALYTICS
LIVE68,443PLY11,675SRV
QUOTE 85.14.216.17:21100 Online checked 14m ago

4Netplayers Rust Server - OK

quad moddedoxidesoftcore
Players · last
0/ 10
+024h
0% full
Day range 0 1
7-day avg 0 peak 3
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 3
Rank
#5,335
top 24%
Rank · 7d ago
#7,080
1745 places up
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
quad
players per team
Gather rate
–
no rate in the name
Score
41
player hours, last seven days
Map
4000
Procedural Map · seed 1234567890
First seen
17 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

01020304021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 24% of all ranked servers, and #326 of the quad servers (top 40%). Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 04:04 UTC12d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1 Asgard 2服 中国|官方|二倍|软核新手服 10.10更EA · quad · biweekly · 2 on average2/233+0+20.0%
2Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 1 on average4/100+2+100.0%
3[RU] Seven Rust [Solo] Для НовичковEU · quad · monthly · 1 on average2/200−1−22.6%
4[EA] Softcore 1quad · monthly · 117 on average60/350+23+60.7%
5[EU] Facepunch Softcore 1EU · quad · monthly · 98 on average147/400+30+25.6%
6Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 58 on average23/150+9+59.5%

Quick answers

from the figures on this page

Server Rules

How is 4Netplayers Rust Server - OK configured in terms of rules and settings?

No gather rate is given in the name of 4Netplayers Rust Server - OK. A maximum of 4 players per group is set through quad. It runs softcore, Facepunch's easier mode: you keep part of your loot. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

Which map is played on 4Netplayers Rust Server - OK?

4Netplayers Rust Server - OK uses a procedural map of size 4,000 with seed 1234567890, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

What position does 4Netplayers Rust Server - OK hold in the server rankings?

For the last seven days, 4Netplayers Rust Server - OK holds rank #5,335 on player hours, in the top 24% of all ranked servers. Among servers in quad, it stands at #326.

What is the population on 4Netplayers Rust Server - OK?

On 4Netplayers Rust Server - OK, 0 players are in now, out of 10 slots. The seven-day average is 0 players, with a peak of 3. Over the last 48 hours, the peak hour was 15:00 UTC, averaging 1 players.

Wipe Cycle

What happens on wipe day at 4Netplayers Rust Server - OK?

Recent wipes at this server drew an average peak of 1 players. 7 hours after the latest wipe, the crowd reached its peak.

How often does 4Netplayers Rust Server - OK wipe?

There are too few wipes on record for 4Netplayers Rust Server - OK to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 12 days 16 hours ago the current world was created.

Server Details

Where can 4Netplayers Rust Server - OK be found?

No region is published by 4Netplayers Rust Server - OK. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 85.14.216.17:21100.

What is the performance like on 4Netplayers Rust Server - OK?

Server fps over the last 48 hours: 30 on average, 28 at the lowest. 90,824 entities is the maximum carried: buildings, deployables and everything else. Up to 2,541 MB of memory was used. Low fps and growing entities are the source of felt lag.

4Netplayers Rust Server - OK runs which version of Rust?

Rust network protocol 2634 and build 167781 on Linux is what 4Netplayers Rust Server - OK runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of 4Netplayers Rust Server - OK?

4Netplayers Rust Server - OK is up. It is taking players now. The reported uptime puts its last restart at about 15 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. The earliest Rust Analytics saw it was 17 September 2026.

Tags and Rankings

What is the meaning of the tags on 4Netplayers Rust Server - OK?

These tags are published by 4Netplayers Rust Server - OK and read by the game's server browser: gmsoftcore (Game mode): An easier ruleset: softcore; mp10 (Max players): Capacity: 10 slots; ts4 (Group limit): Teams take no more than 4; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature 4Netplayers Rust Server - OK?

The following Rust Analytics lists feature 4Netplayers Rust Server - OK: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.

How to Join

What steps do I take to join 4Netplayers Rust Server - OK?

Type client.connect 85.14.216.17:21100 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset: softcore.
mp10
Max players Capacity: 10 slots.
ts4
Group limit Teams take no more than 4.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.