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RUST ANALYTICS
LIVE38,505PLY11,447SRV
QUOTE 85.14.216.84:23300 Online checked 10m ago

4Netplayers Rust Server

moddedoxide
Players · last
0/ 10
−1−100.0%24h
0% full
Day range 0 2
7-day avg 1 peak 4
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
−1
−100.0% from 1
7-day average
1
peak 4
Rank
#5,009
top 22%
Rank · 7d ago
–
not ranked a week ago
Last wipe
2d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
51
player hours, last seven days
Map
4000
Procedural Map · seed 1234567890
First seen
10 Oct 2026
no hostname published

Players

AveragePeak
0123409:0018:0003:0012:0021:0006:00

Hourly average and peak, UTC. Busiest hour of the two days: 4 players.

Server performance

01020304009:0018:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct12 Oct13 Oct14 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
4
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 29 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 12:09 UTC2d ago 4 – running 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average68/300−43−39.0%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average59/225−22−27.1%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average91/100+1+0.7%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average22/1000−23−51.2%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average6/1000−14−69.6%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average19/700−48−71.5%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on 4Netplayers Rust Server?

The name of 4Netplayers Rust Server carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on 4Netplayers Rust Server?

A procedural map of size 4,000 with seed 1234567890 runs on 4Netplayers Rust Server, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Player Count

What is the rank of 4Netplayers Rust Server?

In the top 22% of all ranked servers, 4Netplayers Rust Server is #5,009 on player hours over the last seven days.

What is the population on 4Netplayers Rust Server?

0 of 10 slots on 4Netplayers Rust Server are filled at the moment. Average players over seven days: 1; peak: 4. The busiest hour in the last 48 hours was 18:00 UTC, with an average of 4 players.

Wipe Schedule

What happens on wipe day at 4Netplayers Rust Server?

An average of 4 players marked the busiest point of its recent wipes. On the latest wipe, 29 hours after the wipe, the crowd peaked.

On what cycle does 4Netplayers Rust Server wipe?

The record holds too few of 4Netplayers Rust Server's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 2 days 20 hours.

Server Overview

Where can 4Netplayers Rust Server be found?

There is no region published for 4Netplayers Rust Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 85.14.216.84:23300.

What is the performance like on 4Netplayers Rust Server?

Average server fps for the last 48 hours is 30; the floor was 28. The entity count reached 90,039, covering buildings, deployables and all else in the world. Memory use peaked at 2,851 MB. What players feel as lag is low fps together with a rising entity count.

What Rust version is 4Netplayers Rust Server running?

Rust network protocol 2634 and build 167781 on Linux is what 4Netplayers Rust Server runs. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is 4Netplayers Rust Server and is it currently online?

4Netplayers Rust Server is up. It is taking players now. The reported uptime puts its last restart at about 2 hours ago. The last 3 full days give 100% uptime, 72 hours on out of 72. The earliest Rust Analytics saw it was 10 October 2026.

Tags & Filters

What is the meaning of the tags on 4Netplayers Rust Server?

Published by 4Netplayers Rust Server for the game's server browser to read: gmvanilla (Game mode): Survival in its vanilla form; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does 4Netplayers Rust Server show up in Rust Analytics lists and filters?

On Rust Analytics, 4Netplayers Rust Server matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Connection

What is the process to join 4Netplayers Rust Server?

Type client.connect 85.14.216.84:23300 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Survival in its vanilla form.
mp10
Max players It holds 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.