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RUST ANALYTICS
LIVE88,691PLY11,661SRV
QUOTE 85.14.221.144:28015 Online checked 10m ago

4Netplayers Rust Server

Players · last
0/ 10
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,836
top 72%
Rank · 7d ago
–
not ranked a week ago
Last wipe
19h ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4000
Procedural Map · seed 1234567890
First seen
14 Oct 2026
no hostname published

Players

AveragePeakWipe
0123420:0000:0003:0007:0010:0014:00Wiped Wed 14 Oct, 20:08 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304020:0000:0003:0007:0010:0014:00Wiped Wed 14 Oct, 20:08 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 387 on average509/550−38−6.9%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 322 on average170/200−38−18.2%
3Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 321 on average335/325−93−21.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 306 on average307/350−103−25.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 281 on average1055/1075+1011+2288.7%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 262 on average266/325−86−24.5%

Quick answers

from the figures on this page

Server Rules

How is 4Netplayers Rust Server configured in terms of rules and settings?

No gather rate is given in the name of 4Netplayers Rust Server. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

What is the current map on 4Netplayers Rust Server?

4Netplayers Rust Server uses a procedural map of size 4,000 with seed 1234567890, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

What is the rank of 4Netplayers Rust Server?

For the last seven days, 4Netplayers Rust Server holds rank #15,836 on player hours, in the top 72% of all ranked servers.

How many players does 4Netplayers Rust Server have?

0 of 10 slots on 4Netplayers Rust Server are filled right now. Average players over the last seven days: 0.

Wipe Schedule

When does 4Netplayers Rust Server schedule its wipes?

The record holds too few of 4Netplayers Rust Server's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 19 hours ago the current world was created.

Server Details

What is the location of 4Netplayers Rust Server?

No region is published by 4Netplayers Rust Server. Rust Analytics reports the location a server claims, not the machine's actual location. 85.14.221.144:28015 is its address.

What is the performance like on 4Netplayers Rust Server?

Average server fps for the last 48 hours is 30; the floor was 26. At its peak it held 89,383 entities: buildings, deployables and the rest of the world. The memory ceiling reached 2,203 MB. Low fps and growing entities are the source of felt lag.

4Netplayers Rust Server runs which version of Rust?

The build is Rust network protocol 2634 and build 167781 on Linux, running on 4Netplayers Rust Server. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of 4Netplayers Rust Server?

The server is live: 4Netplayers Rust Server is online. The reported uptime puts its last restart at about 10 hours ago. First sighting by Rust Analytics: 14 October 2026.

Tags & Filters

What is the meaning of the tags on 4Netplayers Rust Server?

These tags are published by 4Netplayers Rust Server and read by the game's server browser: gmvanilla (Game mode): Survival in its vanilla form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature 4Netplayers Rust Server?

The following Rust Analytics lists feature 4Netplayers Rust Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Joining the Server

How can I connect to 4Netplayers Rust Server?

Type client.connect 85.14.221.144:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Survival in its vanilla form.
mp10
Max players Slot count: 10.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Build 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.