4Netplayers Rust Server
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,836 top 72%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 19h ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 4000 Procedural Map · seed 1234567890
- First seen
- 14 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 387 on average | 509/550 | ▼−38−6.9% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 322 on average | 170/200 | ▼−38−18.2% | |
| 3 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 321 on average | 335/325 | ▼−93−21.7% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 306 on average | 307/350 | ▼−103−25.2% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 281 on average | 1055/1075 | ▲+1011+2288.7% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 262 on average | 266/325 | ▼−86−24.5% |
Quick answers
from the figures on this pageServer Rules
How is 4Netplayers Rust Server configured in terms of rules and settings?
No gather rate is given in the name of 4Netplayers Rust Server. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.
What is the current map on 4Netplayers Rust Server?
4Netplayers Rust Server uses a procedural map of size 4,000 with seed 1234567890, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Population
What is the rank of 4Netplayers Rust Server?
For the last seven days, 4Netplayers Rust Server holds rank #15,836 on player hours, in the top 72% of all ranked servers.
How many players does 4Netplayers Rust Server have?
0 of 10 slots on 4Netplayers Rust Server are filled right now. Average players over the last seven days: 0.
Wipe Schedule
When does 4Netplayers Rust Server schedule its wipes?
The record holds too few of 4Netplayers Rust Server's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 19 hours ago the current world was created.
Server Details
What is the location of 4Netplayers Rust Server?
No region is published by 4Netplayers Rust Server. Rust Analytics reports the location a server claims, not the machine's actual location. 85.14.221.144:28015 is its address.
What is the performance like on 4Netplayers Rust Server?
Average server fps for the last 48 hours is 30; the floor was 26. At its peak it held 89,383 entities: buildings, deployables and the rest of the world. The memory ceiling reached 2,203 MB. Low fps and growing entities are the source of felt lag.
4Netplayers Rust Server runs which version of Rust?
The build is Rust network protocol 2634 and build 167781 on Linux, running on 4Netplayers Rust Server. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of 4Netplayers Rust Server?
The server is live: 4Netplayers Rust Server is online. The reported uptime puts its last restart at about 10 hours ago. First sighting by Rust Analytics: 14 October 2026.
Tags & Filters
What is the meaning of the tags on 4Netplayers Rust Server?
These tags are published by 4Netplayers Rust Server and read by the game's server browser: gmvanilla (Game mode): Survival in its vanilla form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature 4Netplayers Rust Server?
The following Rust Analytics lists feature 4Netplayers Rust Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Joining the Server
How can I connect to 4Netplayers Rust Server?
Type client.connect 85.14.221.144:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8
Game
gmvanilla
mp10
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.