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RUST ANALYTICS
LIVE37,522PLY11,497SRV
QUOTE 85.155.228.58:28015 Offline checked 24d ago

My Staging Test Server

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,412
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
14 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 17 Sep, 14:01 UTC26d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average167/200+13+8.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 358 on average85/200−2−2.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 339 on average399/425+71+21.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average88/200+5+6.3%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average22/250−8−25.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average87/125+7+9.0%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on My Staging Test Server?

The name of My Staging Test Server carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is active.

What is the current map on My Staging Test Server?

A procedural map runs on My Staging Test Server, created by the game.

Player Count

What position does My Staging Test Server hold in the server rankings?

In the top – of all ranked servers, My Staging Test Server is #15,412 on player hours over the last seven days.

How many players does My Staging Test Server have?

At present, My Staging Test Server is offline; the last sighting was 24 days 14 hours ago.

Wipe Frequency

How does My Staging Test Server handle wipe day?

Recent wipes at this server drew an average peak of 1 players. 0 hours after the latest wipe, the crowd reached its peak.

When does My Staging Test Server schedule its wipes?

There are too few wipes on record for My Staging Test Server to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 26 days 13 hours old.

Server Details

What is the location of My Staging Test Server?

No region is published by My Staging Test Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 85.155.228.58:28015.

My Staging Test Server is on which Rust version?

The build is Rust network protocol 2633 and build 164795 on Windows, running on My Staging Test Server. The protocol has to match for you to join, and Steam applies that update.

How reliable is My Staging Test Server and is it currently online?

No response from My Staging Test Server. It was last seen 24 days 14 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 14 September 2026.

Tags & Filters

What is the meaning of the tags on My Staging Test Server?

Published by My Staging Test Server for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164795 (Build): It runs build 164795; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does My Staging Test Server show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature My Staging Test Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What steps do I take to join My Staging Test Server?

The console route: start Rust, press F1, enter client.connect 85.155.228.58:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164795,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Your game must run protocol 2633 to connect.
cs164795
Build It runs build 164795.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.