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RUST ANALYTICS
LIVE41,552PLY11,481SRV
QUOTE 85.172.95.88:28015 Offline checked 5d ago

Test Server

Players · last
1/ 2
n/a24h
50% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 2
50% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#8,226
top 37%
Rank · 7d ago
#10,679
2453 places up
Last wipe
8d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
10
player hours, last seven days
Map
–
Procedural Map
First seen
8 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average162/200+9+5.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 336 on average104/200+4+3.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 325 on average467/525+53+12.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 317 on average110/200−2−2.1%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average24/250−5−17.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average112/150+1+0.6%

Quick answers

from the figures on this page

Server Rules

How is Test Server configured in terms of rules and settings?

The name of Test Server carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on Test Server?

The game generates the procedural map on Test Server.

Activity

What is the rank of Test Server?

For the last seven days, Test Server holds rank #8,226 on player hours, in the top 37% of all ranked servers.

How full is Test Server?

At present, Test Server is offline; the last sighting was 5 days 10 hours ago. The seven-day average is 1 players, with a peak of 1.

Wipe Frequency

How often does Test Server wipe?

There are too few wipes on record for Test Server to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 8 days 7 hours old.

Server Info

What is the location of Test Server?

No region is published by Test Server. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 85.172.95.88:28015.

Test Server runs which version of Rust?

Rust network protocol 2634 and build 167391 on Windows is what Test Server runs. The protocol has to match for you to join, and Steam applies that update.

Is Test Server up, and how consistent is its uptime?

Offline at this moment: Test Server. Last seen 5 days 10 hours ago. The last 6 full days give 5% uptime, 7 hours on out of 144. The earliest Rust Analytics saw it was 8 October 2026.

Tags and Rankings

How should you interpret the tags on Test Server?

These tags are published by Test Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Slot count: 2; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167391 (Build): Game build: 167391; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.

Test Server appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Test Server matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join Test Server?

Type client.connect 85.172.95.88:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167391,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp2
Max players Slot count: 2.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167391
Build Game build: 167391.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.