Test Server
Key statistics
the figures behind the quote- Players now
- 1/ 2 50% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #8,226 top 37%
- Rank · 7d ago
- #10,679 ▲2453 places up
- Last wipe
- 8d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 10 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 8 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 162/200 | ▲+9+5.6% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 336 on average | 104/200 | ▲+4+3.7% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 325 on average | 467/525 | ▲+53+12.7% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 317 on average | 110/200 | ▼−2−2.1% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 24/250 | ▼−5−17.5% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 112/150 | ▲+1+0.6% |
Quick answers
from the figures on this pageServer Rules
How is Test Server configured in terms of rules and settings?
The name of Test Server carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.
What is the current map on Test Server?
The game generates the procedural map on Test Server.
Activity
What is the rank of Test Server?
For the last seven days, Test Server holds rank #8,226 on player hours, in the top 37% of all ranked servers.
How full is Test Server?
At present, Test Server is offline; the last sighting was 5 days 10 hours ago. The seven-day average is 1 players, with a peak of 1.
Wipe Frequency
How often does Test Server wipe?
There are too few wipes on record for Test Server to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 8 days 7 hours old.
Server Info
What is the location of Test Server?
No region is published by Test Server. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 85.172.95.88:28015.
Test Server runs which version of Rust?
Rust network protocol 2634 and build 167391 on Windows is what Test Server runs. The protocol has to match for you to join, and Steam applies that update.
Is Test Server up, and how consistent is its uptime?
Offline at this moment: Test Server. Last seen 5 days 10 hours ago. The last 6 full days give 5% uptime, 7 hours on out of 144. The earliest Rust Analytics saw it was 8 October 2026.
Tags and Rankings
How should you interpret the tags on Test Server?
These tags are published by Test Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Slot count: 2; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167391 (Build): Game build: 167391; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.
Test Server appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, Test Server matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
What steps do I take to join Test Server?
Type client.connect 85.172.95.88:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2634,gmrust,cs167391,ts8
Game
gmrust
mp2
ts8
v2634
cs167391
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.