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RUST ANALYTICS
LIVE79,281PLY11,744SRV
QUOTE 85.175.226.51:29000 Offline checked 2d ago

EACPatchTest

Players · last
1/ 50
n/a24h
2% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 50
2% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak 1
Rank
#15,773
top 70%
Rank · 7d ago
–
not ranked a week ago
Last wipe
2d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
11 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct13 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 15:42 UTC2d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average429/450+79+22.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 362 on average432/475+149+52.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 347 on average291/300−99−25.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average398/425+124+45.3%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average76/250+1+1.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average309/425+36+13.0%

Quick answers

from the figures on this page

Server Rules

How is EACPatchTest configured in terms of rules and settings?

No gather rate is given in the name of EACPatchTest. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

Which map is played on EACPatchTest?

A procedural map runs on EACPatchTest, created by the game.

Activity

What position does EACPatchTest hold in the server rankings?

In the top 70% of all ranked servers, EACPatchTest is #15,773 on player hours over the last seven days.

How many players does EACPatchTest have?

Right now, EACPatchTest is offline; the last sighting was 2 days 3 hours ago. Average players over seven days: 0; peak: 1.

Wipe Cycle

What can you expect on wipe day for EACPatchTest?

An average of 1 players marked the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd reached its peak.

When does EACPatchTest schedule its wipes?

The record holds too few of EACPatchTest's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 2 days 4 hours old.

Server Overview

What is the location of EACPatchTest?

There is no region published for EACPatchTest. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 85.175.226.51:29000.

What Rust version is EACPatchTest running?

The version in use at EACPatchTest: Rust network protocol 2634 and build 167398, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of EACPatchTest?

EACPatchTest is down. The last time we saw it was 2 days 3 hours ago. The server stayed up 0% of the time in the last 1 full day. 0 of 24 hours were online. 11 October 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on EACPatchTest?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent, which EACPatchTest publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

EACPatchTest appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include EACPatchTest: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How to Join

How can I connect to EACPatchTest?

Type client.connect 85.175.226.51:29000 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167398
Build Build 167398.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.