>>TGC<<
Key statistics
the figures behind the quote- Players now
- 0/ 20 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #13,294 top 60%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 10h ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- 3500 Procedural Map · seed 6738
- First seen
- 14 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 125/200 | ▼−56−31.1% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 335 on average | 70/200 | ▼−26−27.3% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average | 375/425 | ▲+68+22.1% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 316 on average | 83/200 | ▼−22−21.0% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 14/250 | ▼−3−19.6% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 80/100 | ▲+7+9.2% |
Quick answers
from the figures on this pageMap and Rules
How is >>TGC<< configured in terms of rules and settings?
No gather rate appears in the name of >>TGC<<. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on >>TGC<<?
>>TGC<< uses a procedural map of size 3,500 with seed 6738, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Population
What position does >>TGC<< hold in the server rankings?
In the top 60% of all ranked servers, >>TGC<< is #13,294 on player hours over the last seven days.
How many players does >>TGC<< have?
Right now, >>TGC<< is offline; the last sighting was 7 hours ago. The seven-day average is 0 players, with a peak of 1. At 20:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.
Wipe Frequency
When does >>TGC<< schedule its wipes?
No rhythm can be told for >>TGC<< yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 10 hours ago the current world was created.
Server Details
What is the location of >>TGC<<?
There is no region published for >>TGC<<. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 85.190.160.9:10500.
How is the performance on >>TGC<<?
The last 48 hours average 10 server fps, the low being 10. The entity count reached 62,635, covering buildings, deployables and all else in the world. The memory ceiling reached 1,231 MB. What players feel as lag is low fps together with a rising entity count.
What Rust version is >>TGC<< running?
The version in use at >>TGC<<: Rust network protocol 2634 and build 167781, on Windows. Joining requires the same protocol on your game, which Steam updates.
How reliable is >>TGC<< and is it currently online?
Offline at this moment: >>TGC<<. Last seen 7 hours ago. 44 minutes ago is when it last restarted, judging by the uptime it reports. 14 October 2026 is when Rust Analytics first saw it.
Tags and Rankings
What is the meaning of the tags on >>TGC<<?
Published by >>TGC<< for the game's server browser to read: gmvanilla (Game mode): Vanilla survival is the mode; mp20 (Max players): Slot count: 20; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Game build: 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature >>TGC<<?
These Rust Analytics lists include >>TGC<<: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Connection
How can I connect to >>TGC<<?
Type client.connect 85.190.160.9:10500 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp20,ptrak,$r?,v2634,gmvanilla,cs167781,ts8
Game
gmvanilla
mp20
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
