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RUST ANALYTICS
LIVE56,943PLY11,554SRV
QUOTE 85.190.161.161:11300 Online checked 12m ago

LECKING

Players · last
0/ 50
+024h
0% full
Day range 0 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,948
top 72%
Rank · 7d ago
#16,709
761 places up
Last wipe
12d ago
no schedule published
Next wipe
22d 7h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4000
Procedural Map · seed 3452
First seen
1 Oct 2026
no hostname published

Players

AveragePeak
00.250.50.75112:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

01020304012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct4 Oct6 Oct9 Oct11 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 7h

The force wipe · high confidence

wipe-day peak
0
players, last three wipes

Coming wipes

  1. 22d 7hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:56 UTC FW12d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 402 on average487/500−3−0.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 351 on average327/300+19+6.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average151/200−6−3.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 331 on average243/225−54−18.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average33/250−15−30.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 279 on average258/300+14+5.7%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on LECKING?

No gather rate is given in the name of LECKING. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC is active.

What is the current map on LECKING?

LECKING uses a procedural map of size 4,000 with seed 3452, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Activity

Where does LECKING sit in the rankings?

In the top 72% of all ranked servers, LECKING is #15,948 on player hours over the last seven days.

How full is LECKING?

On LECKING, 0 players are in now, out of 50 slots. Average players over the last seven days: 0. The busiest hour in the last 48 hours was 10:00 UTC, with an average of 1 players.

Wipe Cycle

What can you expect on wipe day for LECKING?

Recent wipes at this server drew an average peak of 0 players. 0 hours after the latest wipe, the crowd reached its peak.

On what cycle does LECKING wipe?

The only wipe at LECKING is the monthly force wipe. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. Its world now is 12 days 18 hours old.

Server Overview

Where can LECKING be found?

No region is published by LECKING. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 85.190.161.161:11300.

What is the performance like on LECKING?

Server fps over the last 48 hours: 10 on average, 10 at the lowest. 89,194 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 2,155 MB. Low fps and growing entities are the source of felt lag.

LECKING runs which version of Rust?

The build is Rust network protocol 2634 and build 167781 on Windows, running on LECKING. The protocol has to match for you to join, and Steam applies that update.

How reliable is LECKING and is it currently online?

Online at this moment: LECKING. The reported uptime puts its last restart at about 5 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. 1 October 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on LECKING?

These tags are published by LECKING and read by the game's server browser: gmvanilla (Game mode): Survival in its vanilla form; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature LECKING?

These Rust Analytics lists include LECKING: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join LECKING?

Type client.connect 85.190.161.161:11300 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Survival in its vanilla form.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.