Rust Server by nitrado.net
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,892 top 72%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 4d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 3500 Procedural Map · seed 6738
- First seen
- 10 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average | 449/500 | ▲+62+16.1% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 339 on average | 378/400 | ▼−11−2.7% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 331 on average | 289/325 | ▼−5−1.6% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 320 on average | 323/350 | ▼−45−12.3% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 297 on average | 45/250 | ▼−26−36.8% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 342/450 | ▲+45+15.2% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Rust Server by nitrado.net?
No gather rate appears in the name of Rust Server by nitrado.net. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on Rust Server by nitrado.net?
The map on Rust Server by nitrado.net is procedural, size 3,500, with seed 6738, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Population
What is the rank of Rust Server by nitrado.net?
For the last seven days, Rust Server by nitrado.net holds rank #15,892 on player hours, in the top 72% of all ranked servers.
How full is Rust Server by nitrado.net?
On Rust Server by nitrado.net, 0 players are in now, out of 50 slots. Average players over the last seven days: 0.
Wipe Frequency
On what cycle does Rust Server by nitrado.net wipe?
There are too few wipes on record for Rust Server by nitrado.net to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 4 days 12 hours.
Server Info
What is the location of Rust Server by nitrado.net?
There is no region published for Rust Server by nitrado.net. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 85.190.162.199:10900 is its address.
What is the performance like on Rust Server by nitrado.net?
Server fps over the last 48 hours: 13 on average, 10 at the lowest. The entity count reached 65,404, covering buildings, deployables and all else in the world. Up to 2,170 MB of memory was used. A climbing entity count plus low fps is the lag players report.
What Rust version is Rust Server by nitrado.net running?
The version in use at Rust Server by nitrado.net: Rust network protocol 2634 and build 167781, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of Rust Server by nitrado.net?
The server is live: Rust Server by nitrado.net is online. Its own uptime figure dates the last restart to roughly 9 hours ago. The last 3 full days give 100% uptime, 72 hours on out of 72. First sighting by Rust Analytics: 10 October 2026.
Tags and Rankings
What is the meaning of the tags on Rust Server by nitrado.net?
The game's server browser reads gmvanilla (Game mode): The vanilla survival ruleset; mp50 (Max players): It holds 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set, which Rust Server by nitrado.net publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Rust Server by nitrado.net show up in Rust Analytics lists and filters?
These Rust Analytics lists include Rust Server by nitrado.net: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How to Join
How can I connect to Rust Server by nitrado.net?
The console route: start Rust, press F1, enter client.connect 85.190.162.199:10900. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmvanilla,cs167781,ts8
Game
gmvanilla
mp50
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
