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RUST ANALYTICS
LIVE66,360PLY11,608SRV
QUOTE 85.193.1.200:28015 Offline checked 3d ago

Local Rust Bot Test

moddedoxidepve
Players · last
1/ 1
n/a24h
100% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 1
100% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#10,606
top 48%
Rank · 7d ago
–
not ranked a week ago
Last wipe
3d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
4
player hours, last seven days
Map
–
Procedural Map
First seen
10 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct12 Oct13 Oct14 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 205 on average188/2000−38−16.8%
2[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 201 on average72/2000−64−47.1%
31[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 75 on average81/200+5+6.6%
4桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 74 on average26/100−54−67.5%
5[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average45/200+3+7.6%
6Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 63 on average93/100+2+1.6%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Local Rust Bot Test?

No gather rate appears in the name of Local Rust Bot Test. Up to 8 players per group, which is the game's default. pve is the mode, player-versus-player combat is absent. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is disabled.

Which map is played on Local Rust Bot Test?

Local Rust Bot Test uses a procedural map, which the game generates.

Population

Where does Local Rust Bot Test sit in the rankings?

For the last seven days, Local Rust Bot Test holds rank #10,606 on player hours, in the top 48% of all ranked servers.

How full is Local Rust Bot Test?

At present, Local Rust Bot Test is offline; the last sighting was 3 days 10 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest.

Wipe Cycle

How often does Local Rust Bot Test wipe?

The record holds too few of Local Rust Bot Test's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 3 days 14 hours old.

Server Overview

What is the server location for Local Rust Bot Test?

There is no region published for Local Rust Bot Test. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 85.193.1.200:28015.

Local Rust Bot Test runs which version of Rust?

The version in use at Local Rust Bot Test: Rust network protocol 2634 and build 167398, on Windows. The protocol has to match for you to join, and Steam applies that update.

How reliable is Local Rust Bot Test and is it currently online?

Offline at this moment: Local Rust Bot Test. Last seen 3 days 10 hours ago. The last 3 full days give 4% uptime, 3 hours on out of 72. 10 October 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on Local Rust Bot Test?

These tags are published by Local Rust Bot Test and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Slot count: 1; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): It runs build 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^p (PvE): The world is the danger here, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does Local Rust Bot Test show up in Rust Analytics lists and filters?

On Rust Analytics, Local Rust Bot Test matches these lists: Modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How to Join

What is the process to join Local Rust Bot Test?

The console route: start Rust, press F1, enter client.connect 85.193.1.200:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,^p,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players Slot count: 1.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167398
Build It runs build 167398.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Gameplay

^p
PvE The world is the danger here, not other players.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.