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RUST ANALYTICS
LIVE65,847PLY11,672SRV
QUOTE 85.193.35.88:28015 Offline checked 22d ago

Test

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,917
no region published
Rank · 7d ago
#4,007
9910 places down
Last wipe
29d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
2
players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 14 Sep, 14:44 UTC29d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average324/400+46+16.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 361 on average316/400+80+33.8%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 346 on average312/325−74−19.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average275/375+72+35.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average52/250−9−14.9%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average248/400+29+13.2%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Test?

The name of Test carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC is active.

What is the current map on Test?

A procedural map runs on Test, created by the game.

Player Count

Where does Test sit in the rankings?

For the last seven days, Test holds rank #13,917 on player hours, in the top – of all ranked servers.

How full is Test?

Right now, Test is offline; the last sighting was 22 days 23 hours ago.

Wipe Cycle

What happens on wipe day at Test?

The average peak across its recent wipes is 2 players. 1 hours after the latest wipe, the crowd reached its peak.

How often does Test wipe?

There are too few wipes on record for Test to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 29 days 6 hours ago the current world was created.

Server Details

Where can Test be found?

No region is published by Test. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 85.193.35.88:28015.

Test is on which Rust version?

The build is Rust network protocol 2633 and build 163794 on Windows, running on Test. Joining requires the same protocol on your game, which Steam updates.

How reliable is Test and is it currently online?

No response from Test. It was last seen 22 days 23 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on Test?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs163794 (Build): It runs build 163794; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set, which Test publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Test?

These Rust Analytics lists include Test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

How can I connect to Test?

Type client.connect 85.193.35.88:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs163794
Build It runs build 163794.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.