Skip to the page
RUST ANALYTICS
LIVE84,984PLY11,724SRV
QUOTE 85.234.69.39:29511 Online checked 12m ago

az Server gamever.io

Players · last
0/ 20
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 20
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,903
top 72%
Rank · 7d ago
#16,709
806 places up
Last wipe
103d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
2500
Procedural Map · seed 12345
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average509/575+58+12.9%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 339 on average437/500−13−2.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 332 on average261/250−17−6.3%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 321 on average414/475−2−0.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 297 on average43/250−31−42.2%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 272 on average371/450+40+12.0%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on az Server gamever.io?

No gather rate appears in the name of az Server gamever.io. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

What is the current map on az Server gamever.io?

A procedural map of size 2,500 with seed 12345 runs on az Server gamever.io, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

Where does az Server gamever.io sit in the rankings?

In the top 72% of all ranked servers, az Server gamever.io is #15,903 on player hours over the last seven days.

How full is az Server gamever.io?

On az Server gamever.io, 0 players are in now, out of 20 slots. Average players over the last seven days: 0.

Wipe Frequency

On what cycle does az Server gamever.io wipe?

No rhythm can be told for az Server gamever.io yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 103 days 7 hours old.

Server Info

What is the location of az Server gamever.io?

For az Server gamever.io, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 85.234.69.39:29511.

Is az Server gamever.io performing well?

Server fps over the last 48 hours: 143 on average, 135 at the lowest. The entity count reached 29,322, covering buildings, deployables and all else in the world. Up to 3,846 MB of memory was used. A climbing entity count plus low fps is the lag players report.

az Server gamever.io is on which Rust version?

The version in use at az Server gamever.io: Rust network protocol 2631 and build 156658, on Linux. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of az Server gamever.io?

Online at this moment: az Server gamever.io. The reported uptime puts its last restart at about 20 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags & Filters

What is the meaning of the tags on az Server gamever.io?

The game's server browser reads gmvanilla (Game mode): The vanilla survival ruleset; mp20 (Max players): Slot count: 20; ts8 (Group limit): Team size stays at the game default of 8; v2631 (Protocol): Your game must run protocol 2631 to connect; cs156658 (Build): It runs build 156658; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set, which az Server gamever.io publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does az Server gamever.io show up in Rust Analytics lists and filters?

On Rust Analytics, az Server gamever.io matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What is the process to join az Server gamever.io?

Type client.connect 85.234.69.39:29511 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://gamever.io.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2631,gmvanilla,cs156658,ts8

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp20
Max players Slot count: 20.
ts8
Group limit Team size stays at the game default of 8.
v2631
Protocol Your game must run protocol 2631 to connect.
cs156658
Build It runs build 156658.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.