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RUST ANALYTICS
LIVE89,109PLY11,800SRV
QUOTE 85.238.80.163:28115 Offline checked 18d ago

MantaScope Rust test

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,269
top 71%
Rank · 7d ago
#15,784
485 places down
Last wipe
18d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
25 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 411 on average497/550+72+17.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 363 on average476/500+109+29.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 348 on average282/300−90−24.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 338 on average433/450+67+18.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average70/250−32−31.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 284 on average341/425+18+5.6%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on MantaScope Rust test?

The name of MantaScope Rust test carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC is not active.

What is the current map on MantaScope Rust test?

The game generates the procedural map on MantaScope Rust test.

Activity

What position does MantaScope Rust test hold in the server rankings?

In the top 71% of all ranked servers, MantaScope Rust test is #16,269 on player hours over the last seven days.

What is the population on MantaScope Rust test?

Right now, MantaScope Rust test is offline; the last sighting was 18 days 8 hours ago.

Wipe Schedule

When does MantaScope Rust test schedule its wipes?

No rhythm can be told for MantaScope Rust test yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 18 days 20 hours.

Server Overview

What is the location of MantaScope Rust test?

There is no region published for MantaScope Rust test. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 85.238.80.163:28115.

MantaScope Rust test is on which Rust version?

The version in use at MantaScope Rust test: Rust network protocol 2633 and build 165217, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of MantaScope Rust test?

Offline at this moment: MantaScope Rust test. Last seen 18 days 8 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 25 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on MantaScope Rust test?

These tags are published by MantaScope Rust test and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does MantaScope Rust test show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature MantaScope Rust test: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

How can I connect to MantaScope Rust test?

The console route: start Rust, press F1, enter client.connect 85.238.80.163:28115. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build Game build: 165217.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.