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RUST ANALYTICS
LIVE44,974PLY11,501SRV
QUOTE 85.251.89.125:28015 Offline checked 4d ago

Rust Test Local

Players · last
1/ 10
n/a24h
10% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#13,489
top 60%
Rank · 7d ago
–
not ranked a week ago
Last wipe
4d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct10 Oct14 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
50%
else halves by day 3

The first 48 hours of its last wipes

Fri 9 OctFri 18 SepFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 13:39 UTC4d ago 1 – running 1
Fri 18 Sep, 07:56 UTC26d ago 1 halved by day 3 21.2 days 0
Fri 18 Sep, 00:11 UTC26d ago 1 – 0.3 days 1
Wed 16 Sep, 00:25 UTC28d ago 1 held half 2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 405 on average340/350−21−5.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 354 on average211/200−2−0.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average178/200+14+8.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 332 on average215/200−1−0.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average36/250−4−9.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 280 on average191/225+9+5.0%

Quick answers

from the figures on this page

Server Rules

How is Rust Test Local configured in terms of rules and settings?

No gather rate is given in the name of Rust Test Local. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC is not active.

Which map is played on Rust Test Local?

Rust Test Local uses a procedural map, which the game generates.

Activity

What position does Rust Test Local hold in the server rankings?

For the last seven days, Rust Test Local holds rank #13,489 on player hours, in the top 60% of all ranked servers.

How full is Rust Test Local?

Right now, Rust Test Local is offline; the last sighting was 4 days 19 hours ago. The seven-day average is 1 players, with a peak of 1.

Wipe Schedule

How does Rust Test Local handle wipe day?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. Below half by day 3 is where the crowd fell when it did not hold.

How often does Rust Test Local wipe?

Rust Test Local wipes at times that do not follow a pattern, so no next wipe can be predicted. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 4 days 20 hours old.

Server Overview

What is the server location for Rust Test Local?

For Rust Test Local, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 85.251.89.125:28015.

Rust Test Local runs which version of Rust?

The version in use at Rust Test Local: Rust network protocol 2634 and build 167234, on Linux. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Rust Test Local?

Rust Test Local is down. The last time we saw it was 4 days 19 hours ago. 1% is its uptime for the last 7 full days, 2 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on Rust Test Local?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167234 (Build): It runs build 167234; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent, which Rust Test Local publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does Rust Test Local show up in Rust Analytics lists and filters?

These Rust Analytics lists include Rust Test Local: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Joining the Server

What is the process to join Rust Test Local?

The console route: start Rust, press F1, enter client.connect 85.251.89.125:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167234,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167234
Build It runs build 167234.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.