RustDev
Key statistics
the figures behind the quote- Players now
- 0/ 5 0% full
- Change · 24h
- ▼−1 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #8,525 top 38%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- resets 10 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- – resets, no wipes
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 9 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 12 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 13:08 UTC21h ago | – | – | – | 1 |
| Tue 13 Oct, 11:06 UTC23h ago | – | – | – | 1 |
| Tue 13 Oct, 10:51 UTC23h ago | – | – | – | 1 |
| Tue 13 Oct, 10:47 UTC23h ago | – | – | – | 1 |
| Tue 13 Oct, 10:43 UTC23h ago | – | – | – | 1 |
| Tue 13 Oct, 10:23 UTC23h ago | – | – | – | 1 |
| Tue 13 Oct, 10:06 UTC1d ago | – | – | – | 1 |
| Tue 13 Oct, 09:56 UTC1d ago | – | – | – | 0 |
| Mon 12 Oct, 14:36 UTC1d ago | – | – | – | 1 |
| Mon 12 Oct, 12:22 UTC1d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Pickle Rust EU MonthlyEU · no group limit · 50 on average | 47/100 | ▼−1−2.3% | |
| 2 | EU Hub 01EU · groups of 1000+ · 16 on average | 57/3300 | ▲+48+505.3% | |
| 3 | My Untitled Rust Servergroups of 8+ · 1 on average | 1/10 | ▪+0−33.3% | |
| 4 | Gridicated 1 Grid Servergroups of 8+ · 1 on average | 0/50 | ▪+0 | |
| 5 | NiceRust | Классика | Для НовичковEU · groups of 8+ · weekly · 144 on average | 78/250 | ▼−73−48.3% | |
| 6 | Vital Rust - EU MonthlyEU · no group limit · 82 on average | 67/100 | ▼−17−20.5% |
Quick answers
from the figures on this pageRules & Settings
How is RustDev configured in terms of rules and settings?
No gather rate is given in the name of RustDev. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
Which map is played on RustDev?
A procedural map runs on RustDev, created by the game.
Player Count
Where does RustDev sit in the rankings?
In the top 38% of all ranked servers, RustDev is #8,525 on player hours over the last seven days.
What is the population on RustDev?
At present, RustDev is offline; the last sighting was 11 hours ago. The mean over the last seven days is 0 players, reaching 1 at its highest. At 17:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.
Wipe Cycle
When does RustDev schedule its wipes?
No wipe schedule exists for RustDev: it makes a new world every few hours. Those resets are not wipes.
Server Overview
Where can RustDev be found?
For RustDev, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 85.67.144.172:28015 is its address.
RustDev runs which version of Rust?
The version in use at RustDev: Rust network protocol 2634 and build 167584, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.
Is RustDev up, and how consistent is its uptime?
RustDev is down. The last time we saw it was 11 hours ago. The server stayed up 46% of the time in the last 1 full day. 11 of 24 hours were online. First sighting by Rust Analytics: 12 October 2026.
Server Tags
What is the meaning of the tags on RustDev?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Slot count: 5; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which RustDev publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does RustDev show up in Rust Analytics lists and filters?
These Rust Analytics lists include RustDev: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Connection
What is the process to join RustDev?
Type client.connect 85.67.144.172:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp5,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp5
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.