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RUST ANALYTICS
LIVE82,048PLY11,709SRV
QUOTE 85.72.131.173:28015 Offline checked 24d ago

Eternal Rust | DEV

moddedoxide
Players · last
0/ 100
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,325
top 70%
Rank · 7d ago
#15,441
116 places up
Last wipe
41d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
6 max
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
19 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW6d ago – – running –

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT WIPE 12.11EU · groups of 5 · weekly · 69 on average185/250+102+121.6%
2SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 10.11EU · groups of 5 · 59 on average69/150−61−47.0%
3【辐射国度】月清养老服EA · groups of 6 · 24 on average45/150+14+46.7%
4红果十倍/11.11号新开/爆枪/新人入门EA · groups of 6 · weekly · 15 on average23/200+5+27.2%
5Sheri Rust Tournamentgroups of 6 · 4 on average1/12−1−44.4%
6UV4L_PrivateServergroups of 6 · 2 on average2/10−1−41.5%

Quick answers

from the figures on this page

Server Rules

How is Eternal Rust | DEV configured in terms of rules and settings?

The name of Eternal Rust | DEV carries no gather rate. Group size is capped at 6 players. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC is active.

What is the current map on Eternal Rust | DEV?

The game generates the procedural map on Eternal Rust | DEV.

Player Count

What is the rank of Eternal Rust | DEV?

For the last seven days, Eternal Rust | DEV holds rank #15,325 on player hours, in the top 70% of all ranked servers.

What is the population on Eternal Rust | DEV?

Right now, Eternal Rust | DEV is offline; the last sighting was 24 days 2 hours ago.

Wipe Frequency

How often does Eternal Rust | DEV wipe?

The record holds too few of Eternal Rust | DEV's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. Its world now is 41 days 19 hours old.

Server Info

Where can Eternal Rust | DEV be found?

There is no region published for Eternal Rust | DEV. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 85.72.131.173:28015 is its address.

Eternal Rust | DEV is on which Rust version?

The build is Rust network protocol 2634 and build 167781 on Windows, running on Eternal Rust | DEV. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Eternal Rust | DEV?

Offline at this moment: Eternal Rust | DEV. Last seen 24 days 2 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 19 October 2026.

Tags & Filters

How should you interpret the tags on Eternal Rust | DEV?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Slot count: 100; ts6 (Group limit): Teams take no more than 6; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings, which Eternal Rust | DEV publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Eternal Rust | DEV show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Eternal Rust | DEV: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to Join

How can I connect to Eternal Rust | DEV?

Type client.connect 85.72.131.173:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts6,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players Slot count: 100.
ts6
Group limit Teams take no more than 6.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.