Eternal Rust | DEV
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,325 top 70%
- Rank · 7d ago
- #15,441 ▲116 places up
- Last wipe
- 41d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 6 max players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 19 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT WIPE 12.11EU · groups of 5 · weekly · 69 on average | 185/250 | ▲+102+121.6% | |
| 2 | SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 10.11EU · groups of 5 · 59 on average | 69/150 | ▼−61−47.0% | |
| 3 | 【辐射国度】月清养老服EA · groups of 6 · 24 on average | 45/150 | ▲+14+46.7% | |
| 4 | 红果十倍/11.11号新开/爆枪/新人入门EA · groups of 6 · weekly · 15 on average | 23/200 | ▲+5+27.2% | |
| 5 | Sheri Rust Tournamentgroups of 6 · 4 on average | 1/12 | ▼−1−44.4% | |
| 6 | UV4L_PrivateServergroups of 6 · 2 on average | 2/10 | ▼−1−41.5% |
Quick answers
from the figures on this pageServer Rules
How is Eternal Rust | DEV configured in terms of rules and settings?
The name of Eternal Rust | DEV carries no gather rate. Group size is capped at 6 players. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC is active.
What is the current map on Eternal Rust | DEV?
The game generates the procedural map on Eternal Rust | DEV.
Player Count
What is the rank of Eternal Rust | DEV?
For the last seven days, Eternal Rust | DEV holds rank #15,325 on player hours, in the top 70% of all ranked servers.
What is the population on Eternal Rust | DEV?
Right now, Eternal Rust | DEV is offline; the last sighting was 24 days 2 hours ago.
Wipe Frequency
How often does Eternal Rust | DEV wipe?
The record holds too few of Eternal Rust | DEV's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. Its world now is 41 days 19 hours old.
Server Info
Where can Eternal Rust | DEV be found?
There is no region published for Eternal Rust | DEV. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 85.72.131.173:28015 is its address.
Eternal Rust | DEV is on which Rust version?
The build is Rust network protocol 2634 and build 167781 on Windows, running on Eternal Rust | DEV. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of Eternal Rust | DEV?
Offline at this moment: Eternal Rust | DEV. Last seen 24 days 2 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 19 October 2026.
Tags & Filters
How should you interpret the tags on Eternal Rust | DEV?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Slot count: 100; ts6 (Group limit): Teams take no more than 6; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings, which Eternal Rust | DEV publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Eternal Rust | DEV show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature Eternal Rust | DEV: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to Join
How can I connect to Eternal Rust | DEV?
Type client.connect 85.72.131.173:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts6,^o^z
Game
gmrust
mp100
ts6
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.