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RUST ANALYTICS
LIVE53,868PLY11,641SRV
QUOTE 85.72.240.52:35005 Offline checked 23d ago

Tin & Blood

Players · last
0/ 100
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,491
top 69%
Rank · 7d ago
#8,224
7267 places down
Last wipe
32d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
6000
Procedural Map · seed 1789661113
First seen
19 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average240/275+38+19.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average228/275+84+58.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 344 on average343/350−68−16.5%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average205/250+86+72.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average39/250+4+10.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average186/275+57+44.2%

Quick answers

from the figures on this page

Rules & Settings

How is Tin & Blood configured in terms of rules and settings?

No gather rate appears in the name of Tin & Blood. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Tin & Blood?

The map on Tin & Blood is procedural, size 6,000, with seed 1789661113, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Player Count

What position does Tin & Blood hold in the server rankings?

In the top 69% of all ranked servers, Tin & Blood is #15,491 on player hours over the last seven days.

How many players does Tin & Blood have?

Right now, Tin & Blood is offline; the last sighting was 23 days 7 hours ago.

Wipe Frequency

When does Tin & Blood schedule its wipes?

There are too few wipes on record for Tin & Blood to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 32 days 2 hours old.

Server Details

What is the location of Tin & Blood?

There is no region published for Tin & Blood. Rust Analytics reports the location a server claims, not the machine's actual location. 85.72.240.52:35005 is its address.

Tin & Blood is on which Rust version?

Rust network protocol 2633 and build 164530 on Linux is what Tin & Blood runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is Tin & Blood up, and how consistent is its uptime?

Offline at this moment: Tin & Blood. Last seen 23 days 7 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 19 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on Tin & Blood?

Published by Tin & Blood for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Slot count: 100; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs164530 (Build): Build 164530; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Tin & Blood?

On Rust Analytics, Tin & Blood matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What steps do I take to join Tin & Blood?

The console route: start Rust, press F1, enter client.connect 85.72.240.52:35005. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players Slot count: 100.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs164530
Build Build 164530.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.