Tin & Blood
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,491 top 69%
- Rank · 7d ago
- #8,224 ▼7267 places down
- Last wipe
- 32d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 6000 Procedural Map · seed 1789661113
- First seen
- 19 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average | 240/275 | ▲+38+19.1% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average | 228/275 | ▲+84+58.3% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 344 on average | 343/350 | ▼−68−16.5% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average | 205/250 | ▲+86+72.9% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 39/250 | ▲+4+10.0% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 186/275 | ▲+57+44.2% |
Quick answers
from the figures on this pageRules & Settings
How is Tin & Blood configured in terms of rules and settings?
No gather rate appears in the name of Tin & Blood. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on Tin & Blood?
The map on Tin & Blood is procedural, size 6,000, with seed 1789661113, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Player Count
What position does Tin & Blood hold in the server rankings?
In the top 69% of all ranked servers, Tin & Blood is #15,491 on player hours over the last seven days.
How many players does Tin & Blood have?
Right now, Tin & Blood is offline; the last sighting was 23 days 7 hours ago.
Wipe Frequency
When does Tin & Blood schedule its wipes?
There are too few wipes on record for Tin & Blood to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 32 days 2 hours old.
Server Details
What is the location of Tin & Blood?
There is no region published for Tin & Blood. Rust Analytics reports the location a server claims, not the machine's actual location. 85.72.240.52:35005 is its address.
Tin & Blood is on which Rust version?
Rust network protocol 2633 and build 164530 on Linux is what Tin & Blood runs. Your game needs the same protocol to get in; Steam takes care of the update.
Is Tin & Blood up, and how consistent is its uptime?
Offline at this moment: Tin & Blood. Last seen 23 days 7 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 19 September 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on Tin & Blood?
Published by Tin & Blood for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Slot count: 100; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs164530 (Build): Build 164530; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature Tin & Blood?
On Rust Analytics, Tin & Blood matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to Join
What steps do I take to join Tin & Blood?
The console route: start Rust, press F1, enter client.connect 85.72.240.52:35005. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust
mp100
ts8
v2633
cs164530
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.