Tin & Blood
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,515 no region published
- Rank · 7d ago
- #15,134 ▼381 places down
- Last wipe
- 32d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 20 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average | 349/400 | ▲+71+25.6% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 361 on average | 351/400 | ▲+115+48.6% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 346 on average | 309/325 | ▼−77−19.9% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average | 326/375 | ▲+123+60.3% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 59/250 | ▼−2−3.4% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average | 270/400 | ▲+51+23.3% |
Quick answers
from the figures on this pageRules & Settings
How is Tin & Blood configured in terms of rules and settings?
The name of Tin & Blood carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC is active.
What is the current map on Tin & Blood?
A procedural map runs on Tin & Blood, created by the game.
Population
What position does Tin & Blood hold in the server rankings?
In the top – of all ranked servers, Tin & Blood is #15,515 on player hours over the last seven days.
How many players does Tin & Blood have?
At present, Tin & Blood is offline; the last sighting was 23 days 5 hours ago.
Wipe Cycle
How often does Tin & Blood wipe?
No rhythm can be told for Tin & Blood yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 32 days ago the current world was created.
Server Info
What is the server location for Tin & Blood?
There is no region published for Tin & Blood. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 85.72.243.22:35005.
Tin & Blood runs which version of Rust?
Rust network protocol 2633 and build 164530 on Linux is what Tin & Blood runs. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of Tin & Blood?
Tin & Blood is down. The last time we saw it was 23 days 5 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 20 September 2026.
Server Tags
What is the meaning of the tags on Tin & Blood?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set, which Tin & Blood publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Tin & Blood show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature Tin & Blood: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
How can I connect to Tin & Blood?
Type client.connect 85.72.243.22:35005 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust
mp100
ts8
v2633
cs164530
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.