Rift Realms DEV
Key statistics
the figures behind the quote- Players now
- 0/ 8 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,102 top 70%
- Rank · 7d ago
- #12,834 ▼3268 places down
- Last wipe
- 10d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 2 Nov 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | СЛАБЫЕ РЫЦАРИ X1|Primitive| 08.11EU · groups of 50+ · 1x · biweekly · 1 on average | 1/100 | ▪+0+0.0% | |
| 2 | [US East] Facepunch Primitive 1NA · groups of 8+ · monthly · 31 on average | 14/400 | ▼−4−23.3% | |
| 3 | [EU] Facepunch Primitive 1EU · groups of 8+ · monthly · 20 on average | 18/400 | ▼−14−44.3% | |
| 4 | Miners Primitive Island Romaniagroups of 8+ · 1 on average | 0/75 | ▼−1 | |
| 5 | Rust4Noobs | Solo/Duo | Primitive Monthly | No BP WipeEU · duo · monthly · 7 on average | 8/100 | ▼−8−49.5% |
Quick answers
from the figures on this pageRules & Settings
How is Rift Realms DEV configured in terms of rules and settings?
No gather rate is given in the name of Rift Realms DEV. Up to 8 players per group, which is the game's default. It runs primitive, firearms are excluded, leaving bows, spears and melee. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.
What is the current map on Rift Realms DEV?
Rift Realms DEV uses a procedural map, which the game generates.
Activity
What position does Rift Realms DEV hold in the server rankings?
For the last seven days, Rift Realms DEV holds rank #16,102 on player hours, in the top 70% of all ranked servers.
How full is Rift Realms DEV?
Right now, Rift Realms DEV is offline; the last sighting was 2 days 17 hours ago. Average players over the last seven days: 0.
Wipe Frequency
When does Rift Realms DEV schedule its wipes?
There are too few wipes on record for Rift Realms DEV to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. Its world now is 10 days old.
Server Overview
What is the location of Rift Realms DEV?
No region is published by Rift Realms DEV. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 86.0.42.10:28115 is its address.
Rift Realms DEV runs which version of Rust?
The version in use at Rift Realms DEV: Rust network protocol 2635 and build 168909, on Windows. The protocol has to match for you to join, and Steam applies that update.
How reliable is Rift Realms DEV and is it currently online?
Offline at this moment: Rift Realms DEV. Last seen 2 days 17 hours ago. 7 full days have passed with 2% uptime, 3 of 168 hours. The earliest Rust Analytics saw it was 2 November 2026.
Tags and Rankings
What is the meaning of the tags on Rift Realms DEV?
Published by Rift Realms DEV for the game's server browser to read: gmprimitive (Game mode): The primitive ruleset removes guns, leaving bows, spears and melee; mp8 (Max players): Slot count: 8; ts8 (Group limit): At the game default, teams hold up to 8; v2635 (Protocol): To join, your game needs protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Rift Realms DEV show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature Rift Realms DEV: Modded Rust servers and Primitive Rust servers: live list. It appears under these filters on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
What steps do I take to join Rift Realms DEV?
The console route: start Rust, press F1, enter client.connect 86.0.42.10:28115. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp8,ptrak,$r?,v2635,gmprimitive,cs168909,ts8,^z,^y
Game
gmprimitive
mp8
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.