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RUST ANALYTICS
LIVE80,403PLY11,693SRV
QUOTE 86.127.225.26:28015 Offline checked 7d ago

localserver

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,462
top 69%
Rank · 7d ago
#9,627
5835 places down
Last wipe
8d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
6 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average547/600−4−0.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 343 on average426/475−41−8.8%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 334 on average168/200−34−16.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 325 on average350/375−78−18.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average46/250−34−42.7%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 275 on average327/400+10+3.3%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on localserver?

No gather rate is given in the name of localserver. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched off.

Which map is played on localserver?

The game generates the procedural map on localserver.

Population

Where does localserver sit in the rankings?

In the top 69% of all ranked servers, localserver is #15,462 on player hours over the last seven days.

How full is localserver?

Right now, localserver is offline; the last sighting was 7 days 16 hours ago.

Wipe Cycle

How often does localserver wipe?

There are too few wipes on record for localserver to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 8 days 14 hours ago the current world was created.

Server Info

What is the server location for localserver?

There is no region published for localserver. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 86.127.225.26:28015.

localserver runs which version of Rust?

The build is Rust network protocol 2634 and build 166652 on Windows, running on localserver. Your game needs the same protocol to get in; Steam takes care of the update.

Is localserver up, and how consistent is its uptime?

Offline at this moment: localserver. Last seen 7 days 16 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 6 October 2026.

Tags & Filters

How should you interpret the tags on localserver?

Published by localserver for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature localserver?

On Rust Analytics, localserver matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

How can I connect to localserver?

Type client.connect 86.127.225.26:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build It runs build 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.