cdogservers.net - Public
Key statistics
the figures behind the quote- Players now
- 0/ 400 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,977 top 71%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 1d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 3000 Procedural Map · seed 689777
- First seen
- 12 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average | 204/225 | ▲+20+10.9% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average | 159/225 | ▲+45+39.0% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 342 on average | 400/400 | ▼−15−3.7% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average | 162/200 | ▲+57+53.7% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 30/250 | ▲+2+5.9% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 134/225 | ▲+38+38.9% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on cdogservers.net - Public?
No gather rate is given in the name of cdogservers.net - Public. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC is active.
What is the current map on cdogservers.net - Public?
cdogservers.net - Public uses a procedural map of size 3,000 with seed 689777, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Activity
Where does cdogservers.net - Public sit in the rankings?
For the last seven days, cdogservers.net - Public holds rank #15,977 on player hours, in the top 71% of all ranked servers.
What is the population on cdogservers.net - Public?
At present, cdogservers.net - Public is offline; the last sighting was 33 hours ago. Average players over the last seven days: 0.
Wipe Cycle
How often does cdogservers.net - Public wipe?
The record holds too few of cdogservers.net - Public's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 34 hours ago the current world was created.
Server Overview
What is the location of cdogservers.net - Public?
No region is published by cdogservers.net - Public. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 86.135.81.86:28025.
What is the performance like on cdogservers.net - Public?
Average server fps for the last 48 hours is 178; the floor was 130. At its peak it held 46,398 entities: buildings, deployables and the rest of the world. The memory ceiling reached 1,209 MB. A climbing entity count plus low fps is the lag players report.
What Rust version is cdogservers.net - Public running?
The version in use at cdogservers.net - Public: Rust network protocol 2634 and build 167584, on Windows. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of cdogservers.net - Public?
cdogservers.net - Public is down. The last time we saw it was 33 hours ago. Its own uptime figure dates the last restart to roughly 32 minutes ago. Availability of 0% over the last 1 full day: it was online for 0 of 24 hours. The earliest Rust Analytics saw it was 12 October 2026.
Server Tags
What is the meaning of the tags on cdogservers.net - Public?
Published by cdogservers.net - Public for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp400 (Max players): Capacity: 400 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167584 (Build): It runs build 167584; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does cdogservers.net - Public show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature cdogservers.net - Public: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Joining the Server
How can I connect to cdogservers.net - Public?
Type client.connect 86.135.81.86:28025 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp400,ptrak,$r?,v2634,gmrust,cs167584,ts8
Game
gmrust
mp400
ts8
v2634
cs167584
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.