Production-test-server
Key statistics
the figures behind the quote- Players now
- 1/ 1 100% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #8,255 top 37%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 7d ago monthly schedule
- Next wipe
- 22d 10h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 10 player hours, last seven days
- Map
- – FoG Of WaR
- First seen
- 9 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 24/1000 | ▼−21−46.8% | |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 6/1000 | ▼−14−69.6% | |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average | 18/700 | ▼−49−73.0% | |
| 4 | SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 70 on average | 10/200 | ▼−23−70.0% | |
| 5 | 666 RUST /ДЛЯ НОВИЧКОВ /РУССКИЙ 09.10EU · groups of 16+ · monthly · 67 on average | 10/650 | ▼−10−50.0% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 61 on average | 4/1000 | ▼−1−25.0% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Production-test-server?
The name of Production-test-server carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are running. VAC is active.
Population
Where does Production-test-server sit in the rankings?
In the top 37% of all ranked servers, Production-test-server is #8,255 on player hours over the last seven days.
How many players does Production-test-server have?
Right now, Production-test-server is offline; the last sighting was 14 hours ago. Average players over seven days: 1; peak: 1. Over the last 48 hours, the peak hour was 17:00 UTC, averaging 1 players.
Wipe Schedule
How often does Production-test-server wipe?
Using the force wipe, Production-test-server's next wipe is estimated. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. This world has been running for 7 days 20 hours. Its tags list a wipe each month.
Server Overview
What is the location of Production-test-server?
No region is published by Production-test-server. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 86.159.123.208:28015.
What Rust version is Production-test-server running?
The build is Rust network protocol 2634 and build 167781 on Windows, running on Production-test-server. The protocol has to match for you to join, and Steam applies that update.
How reliable is Production-test-server and is it currently online?
Offline at this moment: Production-test-server. Last seen 14 hours ago. 12% is its uptime for the last 4 full days, 12 of 96 hours. First sighting by Rust Analytics: 9 October 2026.
Tags & Filters
What is the meaning of the tags on Production-test-server?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): It holds 1 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): The plugin framework here is Carbon, which Production-test-server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature Production-test-server?
These Rust Analytics lists include Production-test-server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Joining the Server
What is the process to join Production-test-server?
The console route: start Rust, press F1, enter client.connect 86.159.123.208:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2634,^z,^y,^m,gmrust,cs167781,ts8
Game
gmrust
mp1
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.