Test Server
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,558 top 71%
- Rank · 7d ago
- #6,886 ▼8672 places down
- Last wipe
- 40d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 15 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average | 242/275 | ▲+40+20.1% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average | 234/275 | ▲+90+62.5% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 344 on average | 327/350 | ▼−84−20.4% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average | 217/250 | ▲+98+83.1% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 40/250 | ▲+5+12.8% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 190/275 | ▲+61+47.3% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Test Server?
No gather rate is given in the name of Test Server. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is not active.
What is the current map on Test Server?
Test Server uses a procedural map, which the game generates.
Population
Where does Test Server sit in the rankings?
In the top 71% of all ranked servers, Test Server is #15,558 on player hours over the last seven days.
What is the population on Test Server?
Right now, Test Server is offline; the last sighting was 19 days 20 hours ago.
Wipe Schedule
On what cycle does Test Server wipe?
There are too few wipes on record for Test Server to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 40 days 3 hours.
Server Overview
What is the location of Test Server?
For Test Server, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 86.2.28.172:28015 is its address.
Test Server is on which Rust version?
Rust network protocol 2633 and build 162929 on Windows is what Test Server runs. Joining requires the same protocol on your game, which Steam updates.
Is Test Server up, and how consistent is its uptime?
Offline at this moment: Test Server. Last seen 19 days 20 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 15 September 2026 is when Rust Analytics first saw it.
Tags and Rankings
What is the meaning of the tags on Test Server?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs162929 (Build): Build 162929; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set, which Test Server publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does Test Server show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature Test Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
What is the process to join Test Server?
The console route: start Rust, press F1, enter client.connect 86.2.28.172:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8
Game
gmrust
mp10
ts8
v2633
cs162929
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.