Skip to the page
RUST ANALYTICS
LIVE40,859PLY11,465SRV
QUOTE 86.21.55.201:28019 Offline checked 21d ago

MattOS Experimental Playtest Server

moddedcarbon
Players · last
0/ 100
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,460
top 67%
Rank · 7d ago
#15,764
304 places up
Last wipe
21d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
17 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.3 days
between real wipes
on rhythm
88%
of its recent wipes
wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

Tue 22 SepTue 22 SepMon 21 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 13:20 UTC21d ago 0 – running 0
Tue 22 Sep, 06:41 UTC22d ago 0 – 0.3 days 0
Mon 21 Sep, 23:53 UTC22d ago 0 – 0.3 days 0
Mon 21 Sep, 17:41 UTC22d ago 0 – 0.3 days 0
Mon 21 Sep, 10:47 UTC22d ago 0 – 0.3 days 0
Mon 21 Sep, 03:44 UTC23d ago 0 – 0.3 days 0
Sun 20 Sep, 21:25 UTC23d ago 0 – 0.3 days 0
Sun 20 Sep, 14:39 UTC23d ago 0 – 0.3 days 0
Sun 20 Sep, 06:35 UTC24d ago 0 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average79/300−32−29.1%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average78/225−3−3.6%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average88/100−2−2.6%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average23/1000−22−49.0%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average7/1000−13−64.6%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average19/700−48−71.5%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on MattOS Experimental Playtest Server?

No gather rate appears in the name of MattOS Experimental Playtest Server. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on MattOS Experimental Playtest Server?

MattOS Experimental Playtest Server uses a procedural map, which the game generates.

Population

What position does MattOS Experimental Playtest Server hold in the server rankings?

For the last seven days, MattOS Experimental Playtest Server holds rank #15,460 on player hours, in the top 67% of all ranked servers.

How many players does MattOS Experimental Playtest Server have?

Right now, MattOS Experimental Playtest Server is offline; the last sighting was 21 days 16 hours ago.

Wipe Schedule

What happens on wipe day at MattOS Experimental Playtest Server?

The average peak across its recent wipes is 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

On what cycle does MattOS Experimental Playtest Server wipe?

There is no next wipe to predict for MattOS Experimental Playtest Server, which wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 21 days 17 hours ago the current world was created.

Server Info

What is the server location for MattOS Experimental Playtest Server?

There is no region published for MattOS Experimental Playtest Server. Rust Analytics reports the location a server claims, not the machine's actual location. 86.21.55.201:28019 is its address.

MattOS Experimental Playtest Server is on which Rust version?

Rust network protocol 2633 and build 164530 on Windows is what MattOS Experimental Playtest Server runs. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is MattOS Experimental Playtest Server and is it currently online?

MattOS Experimental Playtest Server is down. The last time we saw it was 21 days 16 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 17 September 2026.

Tags & Filters

How should you interpret the tags on MattOS Experimental Playtest Server?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): It holds 100 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164530 (Build): It runs build 164530; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon, which MattOS Experimental Playtest Server publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

MattOS Experimental Playtest Server appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include MattOS Experimental Playtest Server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Connection

What is the process to join MattOS Experimental Playtest Server?

The console route: start Rust, press F1, enter client.connect 86.21.55.201:28019. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players It holds 100 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs164530
Build It runs build 164530.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.