mp-test
Key statistics
the figures behind the quote- Players now
- 0/ ? slots not published
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,498 top 70%
- Rank · 7d ago
- #15,371 ▼1127 places down
- Last wipe
- 13d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Custom Map
- First seen
- 30 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 234 on average | 139/2000 | ▼−46−24.7% | |
| 2 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 202 on average | 184/2000 | ▲+6+3.3% | |
| 3 | Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 84 on average | 24/200 | ▼−24−49.6% | |
| 4 | Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 80 on average | 95/100 | ▲+6+7.3% | |
| 5 | TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 06.11EU · groups of 30+ · biweekly · 78 on average | 99/100 | ▼−34−25.5% | |
| 6 | Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 67 on average | 27/250 | ▼−22−45.4% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on mp-test?
No gather rate is given in the name of mp-test. Groups can contain a maximum of 8 players, the default for the game. pve is the mode, no combat against other players. Modded is its category in the server browser; plugins or settings modify the game. VAC is active.
Activity
What is the rank of mp-test?
For the last seven days, mp-test holds rank #16,498 on player hours, in the top 70% of all ranked servers.
How many players does mp-test have?
At present, mp-test is offline; the last sighting was 13 days 13 hours ago.
Wipe Cycle
When does mp-test schedule its wipes?
No rhythm can be told for mp-test yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. 13 days 13 hours ago the current world was created.
Server Details
What is the server location for mp-test?
For mp-test, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 86.4.143.147:33200.
mp-test is on which Rust version?
The build is Rust network protocol 2635 and build 168909 on Windows, running on mp-test. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of mp-test?
Offline at this moment: mp-test. Last seen 13 days 13 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 30 October 2026.
Server Tags
How should you interpret the tags on mp-test?
These tags are published by mp-test and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): It holds 0 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2635 (Protocol): Protocol 2635: matching game versions are required to join; cs168909 (Build): It runs build 168909; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; builds (Build server): Design and test bases here; creative (Creative): No gathering here: build what you want in sandbox mode; training (Combat training): Practice your aim and PvP: the loot arrives supplied; modded (Modded): Modded listing: the game is changed by plugins or settings. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature mp-test?
The following Rust Analytics lists feature mp-test: Modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to Join
What steps do I take to join mp-test?
The console route: start Rust, press F1, enter client.connect 86.4.143.147:33200. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,modded,builds,creative,training
Game
gmrust
mp0
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^p
builds
creative
training
Mods and access
modded
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.