mp-test
Key statistics
the figures behind the quote- Players now
- 0/ ? slots not published
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,498 top 70%
- Rank · 7d ago
- #15,371 ▼1127 places down
- Last wipe
- 13d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Custom Map
- First seen
- 30 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 234 on average | 149/2000 | ▼−68−31.2% | |
| 2 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 202 on average | 201/2000 | ▲+23+12.9% | |
| 3 | Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 84 on average | 29/200 | ▼−21−42.2% | |
| 4 | Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 80 on average | 96/100 | ▲+24+32.6% | |
| 5 | TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 06.11EU · groups of 30+ · biweekly · 78 on average | 121/125 | ▼−7−5.2% | |
| 6 | Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 67 on average | 25/250 | ▼−26−50.6% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on mp-test?
The name of mp-test carries no gather rate. The default group size of 8 players applies here. It runs pve, player-versus-player combat is absent. The server browser lists it as Modded: plugins or settings change the game. VAC, Valve's anti-cheat, is enabled.
Player Count
What position does mp-test hold in the server rankings?
For the last seven days, mp-test holds rank #16,498 on player hours, in the top 70% of all ranked servers.
How many players does mp-test have?
At present, mp-test is offline; the last sighting was 13 days 14 hours ago.
Wipe Cycle
How often does mp-test wipe?
There are too few wipes on record for mp-test to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. Its world now is 13 days 14 hours old.
Server Info
Where can mp-test be found?
No region is published by mp-test. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 86.4.143.147:33300.
mp-test runs which version of Rust?
The version in use at mp-test: Rust network protocol 2635 and build 168909, on Windows. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of mp-test?
No response from mp-test. It was last seen 13 days 14 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 30 October 2026.
Tags & Filters
How should you interpret the tags on mp-test?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): Slot count: 0; ts8 (Group limit): 8 per team: the default setting, unchanged; v2635 (Protocol): To join, your game needs protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; builds (Build server): Design and test bases here; creative (Creative): No gathering here: build what you want in sandbox mode; training (Combat training): Loot is handed over for aim and PvP practice; modded (Modded): Modded listing: the game is changed by plugins or settings, which mp-test publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does mp-test show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature mp-test: Modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to Join
How can I connect to mp-test?
The console route: start Rust, press F1, enter client.connect 86.4.143.147:33300. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,modded,builds,creative,training
Game
gmrust
mp0
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^p
builds
creative
training
Mods and access
modded
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.